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Do sentinels really get only one at-will? Are the options at least numbered (so that they could take normal druid ones)?

Does Combined Attack ever do anything else besides the druid and companion attacking? Do the animals' basic attacks gain extra effects? Do the auras improve at all?

Thanks a lot!
 


So Day long buff spells are back?

Intersting... not... first thing I am not very enthusiastic about... but whatever...

Rod Expertise explains why you summon your pact weapon in the other hand... I still do not consider it a feat tax... I consider it like ADnD weapon proficiency ;)

Hmmh a question...

1. Is the scout secondary attack really a free action, not a no action attack?

2. Some interesting items?
 
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Love the new pally mark. It finally penalizes shifting! And the encounter power they get is really nice too.

I'd ask questions, but I have a feeling that I should just sit back and watch. This could be good.
 

Is it true that druids only get one at-will power? What options are there for the slot?

Can you show us some examples of Wilderness Knacks (a feature for rangers and druids)?

Are there any cool Hexblade attacks? Everything we have seen, apart from the summoned ally, seems to be very bland stuff (though names and flavor are pretty awesome).

What about equipment? Are they showing any new common magic items?
 

The Ranger Wilderness Knacks... what are those exactly?


Edit: Also any info on the Cavalier level 8 Spell? does it grant a mount?
 
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Anything for old melee warlocks?

Are there any utility powers or new daily powers for the hexblade that function for non-hexblades? Anything that my old melee Conlock can use?
 

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