JacktheRabbit
Explorer
Anyone ever done this with any version of DnD? The player gets a sheet with a physical description and equipment listed.
The dm has everything else. Rolls are done by the dm, stats are known only by the dm. Basically the player runs their character in a narrative.
Leveling up would be done by the dm and based on how a player had their character act. No more taking surprise levels in classes out of the blue to just fit a prestige class. You want your fighter to gain levels as a cleric then you role-play him asking question of clerics, buying a holy book and holy symbol, etc. When the dm says you have leveled you let him know if this is a deep interest of your character or just him being worldly. Deep interest can get you a level of cleric, being worldly may mean your character takes some levels in knowledge religion.
Its more control by the dm for certain but its more freedom as well and allows players to become more immersed in the story without being constantly focused on the numbers. It also might make the whole game more enjoyable as opposed to how many players are where talking is just time wasting between bouts of combat.
The dm has everything else. Rolls are done by the dm, stats are known only by the dm. Basically the player runs their character in a narrative.
Leveling up would be done by the dm and based on how a player had their character act. No more taking surprise levels in classes out of the blue to just fit a prestige class. You want your fighter to gain levels as a cleric then you role-play him asking question of clerics, buying a holy book and holy symbol, etc. When the dm says you have leveled you let him know if this is a deep interest of your character or just him being worldly. Deep interest can get you a level of cleric, being worldly may mean your character takes some levels in knowledge religion.
Its more control by the dm for certain but its more freedom as well and allows players to become more immersed in the story without being constantly focused on the numbers. It also might make the whole game more enjoyable as opposed to how many players are where talking is just time wasting between bouts of combat.