KidSnide
Adventurer
I'm also in the "slow campaign" camp. My current campaign started in 2000 at level 3 (in 3e). We converted to 4e in early '09, and the PCs are at level 8. Playing roughly bi-weekly, we complete a major adventure about once a year and have leveled about every other year. Now that we're in 4e, I'm thinking of increasing the leveling rate, but overall the progress within the game world matters a great deal more than mechanical advancement.
I played in another 3e game in which we started in 2001 at level 3, hit level 8 by 2005 and haven't advanced since.
That having been said, I'll agree that if you start at level 1, you want to let the PCs get up to a more satisfying level fairly quickly. The key is to figure out how long the campaign is going to take and to keep it in the "sweet spot" of whatever game you're playing in for the bulk of the campaign. The post-sweet spot level can be a lot of fun for a campaign's "end game", but I wouldn't want to hit those levels until I was ready to wrap up with that set of characters.
-KS
I played in another 3e game in which we started in 2001 at level 3, hit level 8 by 2005 and haven't advanced since.
That having been said, I'll agree that if you start at level 1, you want to let the PCs get up to a more satisfying level fairly quickly. The key is to figure out how long the campaign is going to take and to keep it in the "sweet spot" of whatever game you're playing in for the bulk of the campaign. The post-sweet spot level can be a lot of fun for a campaign's "end game", but I wouldn't want to hit those levels until I was ready to wrap up with that set of characters.
-KS