anest1s
First Post
Geez, with the responses so far, I'm surprised my players haven't revolted yet. I'm also surprised past players didn't quit the game sooner before other incidents caused us to part ways.
This topic is a reason why I started the other thread about leveling. I wanted to compare how I do things with how other DMs handle it. If the general opinion is that you should level every other session or at least once a month, I'm really surprised.
In our game, the PCs are around 9th-12th level. We play almost every 2 weeks, and we get about 6 hours of real gaming in each time. My wife started her PC 5 years ago at level 3, and she is close to level 13. I figured, at our rate, by these mid levels they should level maybe every 4 or 5 months (so that would be about every 10 (six hour) sessions. The strange thing is that seems "right" to me.
I try to run a more character focused roleplaying game world where the players get involved in their PCs life. There is no way I could pull this off if they level up once a month! It seems like they would become godlike before they have really even lived a full life.
I wonder if players that expect to level that fast actually play in groups that get things done much faster than we do? Our combats do take quite a while and we may have 2 combats a sessions at most.
I wanted us to level slower so they can play these PCs longer as mortals and less godlike. But compared to what I'm reading, I'm making them go at a snails pace. Wow. I should probably ask my players about this to make sure this isn't a problem.
So...in two sessions, how many encounters you give? Per in-game day? Is a day a session?
I was thinking slower lvling up would be nice too, but I don't want to make it tiring (like with half exp), and seeing how you do this for so long...