Converting "generic setting" Second Edition monsters

What do you mean, master...er, mister? :p

Hush now, the time is not yet ripe for our conquest. ;)

So, if we're settled on Manifestation the only SA to work out is Numbing Touch, right?

There was talk of basing that on the Yphoz's numbing attack, which seems reasonable.

We can use the same effects, but add a longer duration since the Spectral Wizard doesn't attach itself to opponents.

Apart from that it's just CR, Treasure, Alignment and LA to figure out and we can start on a sample creature.
 

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I think we should remove the random element from the numbness. The spectral wizard should be able to decide where to touch the victim.
 


Per the Special Abilities descriptions:

Quite.

Hold on, Shade - or at least something that looks like Shade - is agreeing with me against Freyar.

Does this mean the Greater Doppleganger I sent to aid my takeover of the Enworld monster conversion board has finally had some success?
:devil:

What do you mean, master...er, mister? :p

Err, fully manifested spectral wizards aren't incorporeal. I'm not sure what this has to do with what I was sayin'.... ??? I still think the fully manifested, solid, corporeal ones should make noise and have to make Move Silently checks like anyone else.

I'm fine with removing randomness from the numbing as well as increasing the duration. The original duration is 2d4 rounds; want to stick to that or boost to 1d10 or even 1d12?
 

Err, fully manifested spectral wizards aren't incorporeal. I'm not sure what this has to do with what I was sayin'.... ??? I still think the fully manifested, solid, corporeal ones should make noise and have to make Move Silently checks like anyone else.

I think the approach we're taking is that it isn't really corporeal, it's just faking it. :)

I'm fine with removing randomness from the numbing as well as increasing the duration. The original duration is 2d4 rounds; want to stick to that or boost to 1d10 or even 1d12?

I meant increasing the duration from the Yphoz's 1d6 rounds. 2d4 round is OK by me, although I have not objection to 2d6 if you think it's desirable.
 

I think the approach we're taking is that it isn't really corporeal, it's just faking it. :)

We were? :confused:

I was just supporting a supernaturally silent movement while solid to make 'em creepier.

I meant increasing the duration from the Yphoz's 1d6 rounds. 2d4 round is OK by me, although I have not objection to 2d6 if you think it's desirable.

I'm fine with any of those durations.
 

Really?

A fully manifested spectral wizard has assumed physical substance on the Material Plane. Fully manifest spectral wizards have no incorporeal touch attack, but can manipulate material objects, wield weapons and cast spells just like a material creature. It is not incorporeal to foes on the Material Plane, but is incorporeal to foes on the Ethereal Plane. Its spells affect targets on the Material Plane and Ethereal Plane normally, except its touch spells only work on material targets, they have no affect on ethereal targets.

Doesn't that sound pretty corporeal? I'm just getting confused here. If it's corporeal in pretty much every other way, why doesn't it make noise? Or do you need a magic weapon to hit it? I thought I understood, but this silent motion business has me (and probably other future DMs) confused.
 

Yeah, I agree that they become fully corporeal. I was supporting an "always moves silently (if it wants to)" extra benefit. If we retain that, perhaps we should move it to a separate ability to avoid confusion?
 

I'd be ok with moving silent movement into a separate ability. Keeping it is ok.

For the manifestation, should we maybe spell out a little more clearly what incorporeal benefits it keeps and doesnt?
 


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