S
Sunseeker
Guest
As a mainly 3.X and 4e player, I've noticed this problem too, but with a little work, it plays out smoothly. Give your enemies some personality that fits with the overall story, and then boom, they work. At least, that's how it worked for me. It's hard to describe exactly how that process goes on in my head.- The time bubble thing. 4e is the only edition where I felt like encounters existed in a time bubble, and not part of the overall experience. I feel like planning sessions is all about the encounters and how to fit them into the story I want to tell.
"Comabt" is when you make of it. If you want to have a dragonborn blow down a door, then poof, the dragonborn is now in "combat" with the door, and may use his in-combat powers on said door. At least that's how I've always done it, and how my GMs have always done it. As someone said earlier, 5-min rest and they're recharged.- The way powers and rituals work in 4e is, I think, what brings this one to mind. The whole concept of powers that can only be used during combat just flies in the face of what I'm used to as someone who grew up with the earlier editions from a young age.
Most battles I run/participate in are much less than tactical. But that's a fault of players and GMs, not the system. We TRY not to metagame, but tactical combat really requires it a bit.- The tactical combat. Just...wow. I literally spent hundreds of dollars in minis, tile sets, battle mats (Until I discovered Gaming Paper. That stuff is AWESOME), etc to support the almost mandatory grid-based combat for miniatures. Yes, it's possible to run combats completely verbally "From the couch" as in the old days but, not really.
The problem here is spending money. I've spent pretty much nothing on gaming supplies outside of dice and books(because dice are pretty and books are useful). I would love to have minis, but I tend to leave those up to players, they want a mini? They can bring one. They don't want a mini? I make them a little paper triangle. Mats? Don't even bother, waste of money in my book. Best solution I've ever seen is my current DM who puts a nice sheet of plexi-glass over 1-inch grid-paper. It was about $30 for the glass but it's AMAZING.
4E really is all about the combat. But that's where good GMing comes in. Clearly you recognize the faults of the system, where it's focus is, and since it's so focused there, it gives you more time to focus elsewhere. On the story, on the RP interactions, ect.... At least, that's what I do. Encounters basically run themselves, I track initive, I try my best to have the mobs challenge my players, then I get back to the story. That's where I get to shine, not the system.So, can anyone help me wrap my head around the way 4e handles the things I mentioned above? The streamlining of the core rules really impresses me but the base mechanics of the edition being skewed towards combat and enhancing encounters just pisses me off. I'd like to be able to say 4e is all I need, but I really need some help in seeing these bad things from a different perspective.