FabioMilitoPagliara
Explorer
from the amazon.com page for [ame="http://www.amazon.com/Players-Option-Champions-Dungeons-Supplement/dp/0786958251/ref=sr_1_1?ie=UTF8&s=books&qid=1289733281&sr=8-1-spell"]Player's Option: Champions of the Heroic Tier[/ame]
we learn that there will be a new take on rituals! And there will be relics for divine characters and rules for adventuring companies...
For wizards, warlocks, and other arcane characters, familiars are useful assistants when exploring ancient dungeons. Clerics and paladins gain access to relics, items imbued with the power of the gods. Professions allow characters to dabble in the more mundane side of adventuring life, while the rules for adventuring companies allow groups of heroes to combine their efforts in new ways.
we learn that there will be a new take on rituals! And there will be relics for divine characters and rules for adventuring companies...
- Themes allow characters' pasts to play a role in their future.
- New backgrounds allow players to create hill dwarves and wood elves.
- An all new take on rituals makes those magical abilities more useful in the heroic tier of play than ever before.
For wizards, warlocks, and other arcane characters, familiars are useful assistants when exploring ancient dungeons. Clerics and paladins gain access to relics, items imbued with the power of the gods. Professions allow characters to dabble in the more mundane side of adventuring life, while the rules for adventuring companies allow groups of heroes to combine their efforts in new ways.