D&D monks and their lameness :)

Monks are also awesome in that they are the most effective when the party is equipment light or in a setting where magic gear is rare.

Disagree entirely. I've played lots of monks, and have consistently found them to be the most magic dependent class in the entire game. Now, if it was a low level game with no casters allowed AT ALL and the party was frequently left underequipped or poorly equipped (maybe they're slaves forced to do stuff by an oppressive government?)...monks would have an advantage over fighters, (the spell-less versions of, for this scenario to still work) paladins and rangers, etc...

But most D&D games DO have casters, and most of them DO have magic items. A caster will always better than a noncaster with limited or no gear. And a monk may not have much use for mundane longswords and chain shirts, but once str +2 and such start popping up, you'd better believe they need that stuff, more so than most if not all others.
 

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Monks are badass in the right situation. A DM who loves monks can be a huge pain. How much does the party fighter, wizard, cleric, or rogue lose when forced to fight naked? Now think about the monk.

Actually, I'd say the wizard loses the least. He still has most of his offence.

A society of Monk assassins can be stealthy, not need weapons, and will absolutely destroy 99% of their targets that they attack at night in their room.

That's because they are a society of assassins. Rogues would do the job every bit as well, only need a dagger, and are generally cheaper to train and a better ROI.

As a DM I had monks attack a party. They had enough time to grab their weapons, but not enough time to put on armor. That little difference meant a fighter that normally was a joke was a near TPK. Only one player was as badass as the monks, the druid.

And that's why surprise attacks can be really nasty. But anyone attacking under those circumstances would be scary. Unless this was a situation where wearing armour was actively banned for the other side, there was no real extra advantage from being monks. Barbarians with two handed swords or rogues with daggers would have done just as well.

The problem is that in a party environment the Monk cannot operate as his most effective. He is a devestating assasin or urban warrior where opponents are less likely to have full gear.

So he's a flavour of rogue. Like the bard.

Monks are also awesome in that they are the most effective when the party is equipment light or in a setting where magic gear is rare.

I believe you're thinking of wizards :) Monks need a hell of a lot of magic to keep up in practice in both 1e and 3e. It is much easier to enchant a fighter's weapon than a monk's fists. Or to get a decent AC with real armour than robes.

Even in 3rd, to get to a decent AC, monks need two sets of stat boosters - dex and wis - whereas a fighter's dex bonus is capped if he's wearing plate, and you need a wis of 16 and +2 robes (level 5-9) to even match a mithral twilight chain shirt + mithral buckler or small shield so you can keep up with the wizard's AC when he's not self-buffing. And as level increases, the wizard enchants his buckler as well as his armour - you just have robes to enchant. And as has been discussed you either need a physical weapon or your fists are very expensive to enchant (and you glow like a christmas tree to Detect Magic).

Now a setting where you explicitely have no equipment, mundane or magical and the monk rocks. Limited magical equipment and (in 3e) the monk actually lags further than before.

This though does not happen much and who wants to play a character that only shines in situations where everyone else feels half useless.

Half-useless? You've stripped away all physical armour. We're way into edge case here.
 

And he gives up his better than average unarmed damage to do so.

Not if he picks the right weapon. With a couple of feats, Greatspear becomes a monk weapon: 2d6 x 3 P, Reach, RI 10', to name but one.

And if someone gets inside his reach- tah-dah, unarmed strike.

So, the way to succeed as a monk is to be a second-rate fighter?

What you think of the monk vis a vis a fighter is your own business. I was merely addressing the issue of the cost of Mighty Fists vs magic weapons.
 

Not if he picks the right weapon. With a couple of feats, Greatspear becomes a monk weapon: 2d6 x 3 P, Reach, RI 10', to name but one.

And if someone gets inside his reach- tah-dah, unarmed strike.

Ok, so the monk has to spend several of his seven feats in order to be a slightly crappier fighter. Awesome. I can see the upgrade in no I can't even finish this sentence.

What you think of the monk vis a vis a fighter is your own business. I was merely addressing the issue of the cost of Mighty Fists vs magic weapons.

Yes, and your answer is literally "No see the monk can give up an even more valuable resource to literally sign away one of his main class abilities!"
 

Monks are badass in the right situation. A DM who loves monks can be a huge pain. How much does the party fighter, wizard, cleric, or rogue lose when forced to fight naked? Now think about the monk.
I'm thinking of a man who is unable to fly, make ranged attacks, grapple effectively, or hit incoporeal enemies.

The Fighter and Rogue are hindered. The Cleric can still bring down the wrath of a god down on some unfortunate soul, and the wizard can cast what he has memorized - he just won't be able to memorize any more spells until he gets his spellbook back.

Monks are also awesome in that they are the most effective when the party is equipment light or in a setting where magic gear is rare.
I am still thinking of a man who is unable to fly, grapple effectively, or hit incoporeal enemies, though he does now gain the ability to make ranged attacks.

On the other hand, casters in an equipment light setting... are now incredibly hard to kill. A core only sorcerer, for example, can fly, turn invisible, teleport, and start laying down battlefield control onto enemies who have lost the option to counter/resist via gear.
 
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Ok, so the monk has to spend several of his seven feats in order to be a slightly crappier fighter. Awesome. I can see the upgrade in no I can't even finish this sentence.

I picked a weapon I've used to great effect as an example; simply enchanting it with Returning gives the monk a 2d6 weapon usable in any phase of combat.

That said, there are several monk weapons that do 1d8 or so and have special qualities that would require only one feat (if any) to use, depending upon which sourcebooks you use.

You're operating under the assumption that an unarmed martial artist is supposed to be equal to an armed and armored fighter of equivalent level (or an actual giant sized foe) in a stand up fight; I'm not. I can't even think of an example of such an encounter in a work of fiction where this has been the case.

Yes, and your answer is literally "No see the monk can give up an even more valuable resource to literally sign away one of his main class abilities!"

Signed off? In no way. With a spear, I extended that PCs reach, gave him range, and ability to affect targets he might not normally be able to for the same GP cost as for a fighter.

His unarmed strike is still as effective as before, and moreso than anyone else's.

It's not as if archetypal martial artists don't use weapons: Bruce lee had staves and nunchakus; Jackie Chan has ladders and shopping carts.
 

You're operating under the assumption that an unarmed martial artist is supposed to be equal to an armed and armored fighter of equivalent level (or an actual giant sized foe) in a stand up fight; I'm not.

1) Game with balanced classes.
2) Monks have ki powers; they're more than Bruce Lee.
3) Disarm (simple disarm, but looks like a complicated grapple) plus trip = monk edge. Some real life martial arts taught similar techniques. (Admittedly, you were expected to take the guy's weapon, but then that's reality, not fantasy.)

I can't even think of an example of such an encounter in a work of fiction where this has been the case.

I can :) I saw a video of a Spetsnaz-trained martial artist disarming a guy who was using a knife. While probably stage/choreographed, it looked cool and used real-life techniques (just the knife-wielding guy was moving slowly, and the knife might have been fake). None of this "I swipe the knife with a karate chop" either, but sambo-style grappling followed by some painful arm-smashing.

Also, Lethal Weapon 4. Jet Li kicked the behinds of two cops who had guns.

Signed off? In no way.

Yes way. Monks get damage increases every few levels, but by using a melee weapon, they don't get to enjoy that class ability. It's like playing a bard who never sings but only uses spells. Even if you can make that character pull their weight in the party, there's something wrong with the class' design.

It's not as if archetypal martial artists don't use weapons: Bruce lee had staves and nunchakus; Jackie Chan has ladders and shopping carts.

In both cases, they usually didn't use weapon. Jackie Chan certainly never seemed to carry them, except maybe in the Rush Hour films (as a cop, a gun would be considered pretty decent weaponry).
 

I can :) I saw a video of a Spetsnaz-trained martial artist disarming a guy who was using a knife. While probably stage/choreographed, it looked cool and used real-life techniques (just the knife-wielding guy was moving slowly, and the knife might have been fake). None of this "I swipe the knife with a karate chop" either, but sambo-style grappling followed by some painful arm-smashing.

Also, Lethal Weapon 4. Jet Li kicked the behinds of two cops who had guns.

1) Neither of which is the same as taking down a guy in something equivalent to medieval armor (the cops were not in riot gear, for instance). In most martial arts films I can think of, the sequence is often disarm then strike (or strike & disarm simultaneously), not trade blows with the armored & armed foe. Most people other than myself play Str based monks whose Str is typically within a point or 2 of the fighters in their groups, and there are LOTS more Str boosts than any other...so that disarm roll is probably pretty close assuming foes of equal size.

There is video of an insane (and I mean that literally- the man was taken off to the funny farm) martial artist walking the streets of (I believe it was) Seattle with some "Blade" style body armor & shades and a weapon that may have been a real katana. Now it took a dozen + officers equipped with riot gear and a fire hose to take him down, but they were actively trying not to hurt him, so were using less-than-lethal techniques.

2) In all likelihood, neither cop was Jet Li's "level".



Yes way. Monks get damage increases every few levels, but by using a melee weapon, they don't get to enjoy that class ability. It's like playing a bard who never sings but only uses spells. Even if you can make that character pull their weight in the party, there's something wrong with the class' design.
Nothing prevents an armed monk from using unarmed strikes.

Look at the stuff people are talking about:
  1. fighting oozes: NOBODY wants to touch oozes- you always use weapons or spells to fight them; why should the monk be different?
  2. fighting incorporeal/undead beings: EVERYONE uses special tactics to fight them; why should the monk be different? (In another thread, though, I'm discussing melding the Monk with the Shaman to improve/replace both classes, which would give them the ability to turn many such beings...)
  3. fighting oversized creatures: everyone either matches their reach, exceeds their reach (with ranged weapons or spells), or closes within their reach. Depending on build, a monk can do any of those, and if they close, using their unarmed strike is clearly on the table...and they're better able to close than most.




In both cases, they usually didn't use weapon. Jackie Chan certainly never seemed to carry them, except maybe in the Rush Hour films (as a cop, a gun would be considered pretty decent weaponry).

1) Bruce usually used a mix of armed and unarmed techniques when facing armed foes or when outnumbered. He rarely used them against someone who was unarmed, and never in competitions in which weapons were forbidden, even if his foe cheated. Again, though, the foes were rarely what you'd consider his "equal."

2) When the world is your weapon, you don't need to carry anything. One other JC example I can think of, though, is the Drunken Master movies, in which he routinely carries a jug of alcohol, which is both his reservoir of the elixir that fuels his potency (a la Popeye) and a weapon.



As a tangent: even with burning a feat or 2 on weapon nastiness, I'd rather be playing a monk of almost any build over most fighters in a situation where weapons (and/or magic) are not available: prisons/slave ships, in the presence of royalty, peacebonded cities, naked on a beach about to be hunted for food, and so forth.
 
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You're operating under the assumption that an unarmed martial artist is supposed to be equal to an armed and armored fighter of equivalent level (or an actual giant sized foe) in a stand up fight; I'm not. I can't even think of an example of such an encounter in a work of fiction where this has been the case.
There's probably something about that in Shui Hu or Rot3K, at some point.

On a tangent:

Dungeoncrasher: unarmed combat for fighters.
 
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