Yeah, that's a limitation of modules. The writer never knows how much detail to go into, and what is obvious to him and to some readers is obscure to others. One of several reasons I don't much care for modules, but, hey, it's organized play and you're stuck with it.I prefer a fiction-rich game, where the game terms mean something in the fiction. But it's not clear what the author had in mind for this monster, apart from it's role in tactical combat, and I'd like to have something more before running it tonight. Thanks again for your help folks!
That is a description of what it does. It's an orb. Made of Ooze, that's acidic, and can be used on creatures some distance away. It's effect is immediate, not ongoing."Ooze Orb (acid)" is her ranged basic. There's no description of what "Ooze Orb" does, it just says "Attack: Ranged 15 (one creature); +7 vs Fortitude; Hit: 2d6+4 damage".
Sounds like it's an order to his ooze allies to attack - maybe the squelching oozes in the area spew acidic secretions or just lash out with psuedopods in all directions or parthenogenically throw out tiny oozes that attach to targets in the area and start digesting them. Or, maybe he conjures acidic ooze protoplasm in the area, which attaches to enemies for the ongoing acid damage, but merges with an allied ooze, energizing it to redouble it's attacks?There are three "Squelching Oozes" in the encounter too. The "Ooze Whisper" encounter power is likewise unexplained. It just says "Attack: Area burst 1 within 10 (enemies in the burst); +7 vs. Reflex. Hit: Ongoing 5 acid damage (save ends). Effect: One ally in the burst can make a basic attack as a free action."
What kind of flavor text do you want?He throws gobs of acid at people, what sort of flavor text do you need for three different ways to do that one thing?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.