I prefer a fiction-rich game, where the game terms mean something in the fiction. But it's not clear what the author had in mind for this monster, apart from it's role in tactical combat, and I'd like to have something more before running it tonight. Thanks again for your help folks!
Yeah, that's a limitation of modules. The writer never knows how much detail to go into, and what is obvious to him and to some readers is obscure to others. One of several reasons I don't much care for modules, but, hey, it's organized play and you're stuck with it.
My take on the 'fiction' to add below the cut:
[sblock] The "Ooze Talker" has three attacks: "Caustic Dagger" is her melee basic, which is pretty self-explanatory[/quote]This is clearly a dagger coated with with substance from an ooze - acidic secretions or actual living protoplasm. I think living protoplasm is creepier, and it would explain why the blade isn't 'caustic' for just one hit, like a poisoned weapon. It's probably pretty nasty looking, with pulsing goo flowing un-naturally along the pitted blade, maybe.
"Ooze Orb (acid)" is her ranged basic. There's no description of what "Ooze Orb" does, it just says "Attack: Ranged 15 (one creature); +7 vs Fortitude; Hit: 2d6+4 damage".
That is a description of what it does. It's an orb. Made of Ooze, that's acidic, and can be used on creatures some distance away. It's effect is immediate, not ongoing.
So, it's a glob of ooze protoplasm or secretion that the Ooze Talker either magically conjures or has collected into a blob and throws at you - given the range, I'd go with the former, I think. It hits, splashing the target with acid that inflicts a nasty burn, but it's not living ooze - if it were, it'd presumably stick to to the target and try to eat it, doing ongoing acid damage.
There are three "Squelching Oozes" in the encounter too. The "Ooze Whisper" encounter power is likewise unexplained. It just says "Attack: Area burst 1 within 10 (enemies in the burst); +7 vs. Reflex. Hit: Ongoing 5 acid damage (save ends). Effect: One ally in the burst can make a basic attack as a free action."
Sounds like it's an order to his ooze allies to attack - maybe the squelching oozes in the area spew acidic secretions or just lash out with psuedopods in all directions or parthenogenically throw out tiny oozes that attach to targets in the area and start digesting them. Or, maybe he conjures acidic ooze protoplasm in the area, which attaches to enemies for the ongoing acid damage, but merges with an allied ooze, energizing it to redouble it's attacks?
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It occurs to me that my Encounters table went through this combat a few weeks back. I remember it being a fairly entertaining one, but it would have been better if it had been more obvious what the Kobold was up to. We figured out he was acid-throwing artillery, but the Ooze connection escaped us, I think.