Ok, after the next session, assuming the players finish off the goblin threat, they will return to their local town as triumphant heroes. They were already pretty well thought of in town for helping defeat a goblin raid on the town itself a month ago (in game) and for then successfully navigating a skill challenge related to their reputation in town (i.e., helping save a man from a stray goblin that remained hidden in town; avoiding a delicate situation with a popular local merchant and his ‘assertive’ daughter, etc)
This time, the players took the fight to the goblins in hopes of stopping an even larger attack on the town.
The players will be coming back to the small town not the good first level warriors they were when they stopped the raid, but nouveau riche fourth level adventurers. After several tough sessions in a row with tough combat, I want to have some role playing and player development.
Obviously, a young adventurer would spend some of his newfound wealth on wine, women and song. They will get to dance with the prettiest girls, get free drinks and dinner at local taverns, have bards sing about them, etc.
The town is mostly human, with a few elves, half-elves and halflings around. The party is a human wizard, human fighter, elf ranger and human shaman (natives to the area), as well as an eladrin rogue. The party also had a charismatic bard, but the guy playing him had to bow out of the game – his character was the one that managed to avoid any incident with the merchant’s daughter.
What I am looking for are any suggestions to add some flavor to a week or so of in game “down time” – rather than just hand waving it with “and you guys enjoy the attention of the pretty young girls and you get used to people patting you on the back whenever you enter a shop or tavern…”
I am trying to build some player attachments to the town. The wizard’s father owns a shop in town and is a retired adventurer whose wife died giving birth to the wizard; the shaman is a farmer whose wife recently died, which led to his awakening as a shaman; the fighter’s family are also farmers, but he was not fit for the farming life; while the elf ranger’s aunt is a respected local ranger who will play a role in some future adventures, but is currently not around. The eladrin rogue is the only one without a real attachment.
The wizard & his father relationship has been worked out a bit so far in game - the father initially did not want him to become an adventurer, but has grown to accept it after seeing his son perform heroically in the goblin raid.
Thanks for any ideas.
This time, the players took the fight to the goblins in hopes of stopping an even larger attack on the town.
The players will be coming back to the small town not the good first level warriors they were when they stopped the raid, but nouveau riche fourth level adventurers. After several tough sessions in a row with tough combat, I want to have some role playing and player development.
Obviously, a young adventurer would spend some of his newfound wealth on wine, women and song. They will get to dance with the prettiest girls, get free drinks and dinner at local taverns, have bards sing about them, etc.
The town is mostly human, with a few elves, half-elves and halflings around. The party is a human wizard, human fighter, elf ranger and human shaman (natives to the area), as well as an eladrin rogue. The party also had a charismatic bard, but the guy playing him had to bow out of the game – his character was the one that managed to avoid any incident with the merchant’s daughter.
What I am looking for are any suggestions to add some flavor to a week or so of in game “down time” – rather than just hand waving it with “and you guys enjoy the attention of the pretty young girls and you get used to people patting you on the back whenever you enter a shop or tavern…”
I am trying to build some player attachments to the town. The wizard’s father owns a shop in town and is a retired adventurer whose wife died giving birth to the wizard; the shaman is a farmer whose wife recently died, which led to his awakening as a shaman; the fighter’s family are also farmers, but he was not fit for the farming life; while the elf ranger’s aunt is a respected local ranger who will play a role in some future adventures, but is currently not around. The eladrin rogue is the only one without a real attachment.
The wizard & his father relationship has been worked out a bit so far in game - the father initially did not want him to become an adventurer, but has grown to accept it after seeing his son perform heroically in the goblin raid.
Thanks for any ideas.