S
Sunseeker
Guest
But here's the thing, as pointed out earlier. Stopping damage doesn't end the fight quicker. Damage does. What's going to get your attention more as a BBEG, your damage being prevented? or being smacked in the face?Except that no other defender could do more in this situation. Actually they could only do less, prevent no damage at all. Yeah, they slapped the enemy afterwards, but that didn't stop any of the damage.
And who's easier to down? An enemy at full health, or an enemy at half health?
Even if they can, all that does is stall things out. Your ally is going to hit the enemy just as hard, bloodied or not. Heck, some will hit them harder!By the time monsters can reliably drop 30 damage on someone the swordmage should be able to absorb 20 of that
Just like every other defender, except that most of them didn't even prevent any damage from the first attack.
At the end of the day, keeping your party at good health is your healer's job. Assuming we're all power-building in the group, that healer is gonna give you as much, or more than your surge when they tell you to spend it. Meaning the average PC is getting healed for half their health.
Your job as a defender is to keep your party from getting hit as much as possible. The swordmage does his job by letting the enemy hit them and dancing around the battlefield.
Damaging your foe when they ignore your mark means they WILL die if they keep doing it. Preventing damage does not.