Frankie1969
Adventurer
This fall I introduced my kids (and myself) to the new Red Box, and we're having a blast. So now I'm picking up the various 4E rulebooks. But as has been the case with me for over 3 decades, I see things I would do differently, and I make changes. Although I'm willing to postpone my usual complaints about the twin mistakes of AC & HP, it bothers me that 4E has too much balance between classes.
The addition of interesting martial feats is a really good idea (so much better than "I attack", "I attack", "I attack", "..."), but 4E goes too far. Why is this guy with an iron stick able to spin around and deal a meteor swarm of damage? And why is he only able to do it once a day? ("game balance" is not a valid answer)
I want to compress mundane abilities to more appropriate levels. Martial daily powers would be replaced by weaker but more frequent attack options, stances & permanent bonuses.
Has anyone out there built such a ruleset already? I'd rather not reinvent the wheel from scratch if I don't have to. Thanks in advance for any pointers.
The addition of interesting martial feats is a really good idea (so much better than "I attack", "I attack", "I attack", "..."), but 4E goes too far. Why is this guy with an iron stick able to spin around and deal a meteor swarm of damage? And why is he only able to do it once a day? ("game balance" is not a valid answer)
I want to compress mundane abilities to more appropriate levels. Martial daily powers would be replaced by weaker but more frequent attack options, stances & permanent bonuses.
Has anyone out there built such a ruleset already? I'd rather not reinvent the wheel from scratch if I don't have to. Thanks in advance for any pointers.