JacktheRabbit
Explorer
I am considering a campaign based around an idea of mine. Basically I am going to make divine and arcane magic primarily the domains of evil.
Clerics are worshippers of various Devil Lords and gain their powers through pacts with their fell masters. They often belong to elaborate and brutal church heirarchies.
Wizards as dedicated studiers of arcane also associate closely with devils revelling in the power and control this grants them.
On the demonic side there are the physical temptations and the disturbing temptation of pure chaos. Casters on this side will be Sorcerors and Favored Souls who are willing to manipulate and violate their bodies and souls directly to gain power.
This will obviously limit character choice in a good aligned campaign. Players will be able to be druids, who represent the natural world and whom in this campaign I will forbid from evil alignments (with of course the ocassional fallen protector) to help balance things.
The setting will be an almost victorian age where thought and science are reigning supreme over superstition and fear. To show this players will also have access to the various psionic classes. This is the effort by the civilized races to lift themselves up and make themselves better through self improvement.
Bards will be a nebulous area. Their spell ability will be explained more and the power to inspire as opposed to actual spellcasting.
Any suggestions or thoughts on major holes in this idea? I am going to use the magic=psionics idea. Protective spells will be equivalent and dispel magic/psionic will pretty much overlap in effect.
Any comments are appreciated.
Clerics are worshippers of various Devil Lords and gain their powers through pacts with their fell masters. They often belong to elaborate and brutal church heirarchies.
Wizards as dedicated studiers of arcane also associate closely with devils revelling in the power and control this grants them.
On the demonic side there are the physical temptations and the disturbing temptation of pure chaos. Casters on this side will be Sorcerors and Favored Souls who are willing to manipulate and violate their bodies and souls directly to gain power.
This will obviously limit character choice in a good aligned campaign. Players will be able to be druids, who represent the natural world and whom in this campaign I will forbid from evil alignments (with of course the ocassional fallen protector) to help balance things.
The setting will be an almost victorian age where thought and science are reigning supreme over superstition and fear. To show this players will also have access to the various psionic classes. This is the effort by the civilized races to lift themselves up and make themselves better through self improvement.
Bards will be a nebulous area. Their spell ability will be explained more and the power to inspire as opposed to actual spellcasting.
Any suggestions or thoughts on major holes in this idea? I am going to use the magic=psionics idea. Protective spells will be equivalent and dispel magic/psionic will pretty much overlap in effect.
Any comments are appreciated.