the Jester
Legend
Well, the deep deserts are full of beholders, but nobody ever survives to tell about them.
My gut reaction would be to not use beholders in Dark Sun, since the whole point of the setting originally was to create setting without any of the usual 'classic' D&D monsters.Picture each eye defiling the land per use.
A group of preserver beholders? Who have become almost nice decent folk, and are trying to restore the land? And kill intruders.An approach that would be true to Dark Sun might be to create a beholder mutation that has adapted to this harsh environment. I would never use a standard beholder as written, though.
Dude, have you seen the hat in question?! It's amazing!!! If one of my players came to me asking to have a character who wore that kind of hat, I wouldn't hesitate a moment.If I was your DM and had asked if my players were interested in playing a Dark Sun campaign I'd be pretty annoyed, if one of the players then came to me with a frigging Forgotten Realms book, telling me he wanted to play Elminster, Drizzt or whatever else haunts this dreadful setting.
The DM should be honour-bound to allow it, simply because it would mean your PC got to wear an awesome hat. Take a look at any of the pictures of Dark Sun NPCs (City State of Tyr is a great example, as are any pictures by Baxa) - 90% of them are wearing totally outrageous hats. The beholder-cultist hat would fit right in. Your PC would be the talk of the town based on his hat alone.
Still, maybe you can work things out with the GM? You need the hat.
Whatever else, this remains true. Dark Sun is worthless without a decent hat.
Dude, have you seen the hat in question?! It's amazing!!! If one of my players came to me asking to have a character who wore that kind of hat, I wouldn't hesitate a moment.
Edit: Question to the OP: Why did you, as a player agree to play in a Dark Sun campaign?
If I was your DM and had asked if my players were interested in playing a Dark Sun campaign I'd be pretty annoyed, if one of the players then came to me with a frigging Forgotten Realms book, telling me he wanted to play Elminster, Drizzt or whatever else haunts this dreadful setting. I'd much rather the players telling me in advance they'd prefer playing a FR campaign.
Heck, I don't think there have to be extant or actual beholders for your character to be from a beholder-worshipping cult, and have the hat of awesome eye stalkiness. They worship the Great Beholder or whatever; that no one has seen it in living memory is merely because they have not learned to see the Great Eye Himself. But who but the blind could not see the Mighty Beholder's influence in the world!
Whether the history of the cult involves now extinct beholders, some sort of weird world-hopping beholder, or some kind of freaky eyeball-and-eyestalk toy they once found and decided was a divine idol, could be immaterial to the modern day cultists.
Good thoughts! I had a similar one. I first imagined he would meet a beholder in the desert and swear fealty to it. But since it's a desert world, he could have had terrible heatstroke, dehydration, and exhaustion that led to hallucinations. Maybe the many-eyed thing that he now worships was a figment of his imagination.
Just like the title says: Are there beholders in Dark Sun? Thanks!
The correct answer to this question (and all others like it) is simply "Do you want there to be beholders in Dark Sun?"
If it's your game and you want to work them in, then yes, there are beholders in Dark Sun.