To be fair, Dark Sun was originally developed with mass combat as a prominent factor (and it really makes a lot of sense within the context of the setting, too). I think that the 2E version dovetailed nicely with how PCs were expected to gain followers at later levels; it's just that a lot of tables had long since moved away from anything domain-related by that point (which I think is a shame, but c'est la vie).Plus, descriptions of specific locations are more evocative, and less like "There are 50 mul guards here and 25 halfling scouts and 10 half-giants." The 2e version is full of those kinds of misguided specifics—maybe because it was also pushing their minifigs wargame rules.