occam
Hero
We just started a 4e campaign using regular classes (not from Essentials) and we're already seeing power and condition overload. After reading a few recent threads here on epic tier play, and how crazy the power, condition, and combat complexity gets I thought that it might be a good idea to switch to Essentials only classes, hoping they were easier to play and generated less conditions and were less fiddly. I own the first Heroes of the F****** books but haven't read it yet.
My question is for folks who have read and understand the classes in both Essentials Heroes books:
- Are Essentials classes easier to play?
- Do Essentials classes generate less conditions than previous classes?
- Do Essentials classes have less powers/abilities than previous classes?
DMing this season of D&D Essentials, I've noticed a marked decrease in tracking of conditions, both save-ends and beginning/end-of-next-turn types. It's only been 1st and 2nd levels so far, so I can't speak to paragon/epic from experience, and monster choice certainly has something to do with it, but I'm spending far less mental energy tracking conditions than I have in 4e encounters past. Most of the time all I'm tracking is bloodied status.