So we've been running this campaign for about two months now. I love its a homebrew d20 system that is points and skill driven. I did not flesh the entire world out. I tend to over do things. Tack giant sized poster maps up, detail history and cultures to a pain. I have felt I fill in to many of the blanks so to speak. So this time I started with just a basic map and a bunch of loose notes.
Here are some of the features
The land is an empire of 5 vassal kingdom with one centrally located imperial city.
An state ran universal church has taken the place of most religious instituions. Other faiths are encouraged to worship at these centers. While those of evil faith are cosidered witchcraft and heresy thus they are eradicated so they are refered to as cults.
A land of just vampires known as the Pale Lands but they are sealed off by a mystial barrier that allows passage into but not out of the vampire kingdom. In history this event was known as the veiling.
Heres what I need idea wise
A good 4-5 adventure arc for 6-8th lvl characters.
A more fleshed out pantheon
A realistic villain that has strengths and weakness. I.e a little dramatic tension this creates a dillema for the pc's weather to kill them or not.
Here are some of the features
The land is an empire of 5 vassal kingdom with one centrally located imperial city.
An state ran universal church has taken the place of most religious instituions. Other faiths are encouraged to worship at these centers. While those of evil faith are cosidered witchcraft and heresy thus they are eradicated so they are refered to as cults.
A land of just vampires known as the Pale Lands but they are sealed off by a mystial barrier that allows passage into but not out of the vampire kingdom. In history this event was known as the veiling.
Heres what I need idea wise
A good 4-5 adventure arc for 6-8th lvl characters.
A more fleshed out pantheon
A realistic villain that has strengths and weakness. I.e a little dramatic tension this creates a dillema for the pc's weather to kill them or not.