You are clearly playing a different game than I am.
I like how you refer to "the average group", and yet I have never had the experience you speak of (purely damage focused or feeling useless). Why did people complain (and still do) that the Fighter doesn't have any real options outside of combat, if the game is "designed around combat. Period"?
A friend of mine is running an Eberron game that's based on pulp, gumshoe, investigation and detective material. The person he had a hard time finding ways to include them? The straight up fighter who can only kill things really well.
I'll agree to disagree then. Yes, the rogue must suck if you play the game the way you are. I guess I've just not been playing your way. For the last 10 years.
I like how you refer to "the average group", and yet I have never had the experience you speak of (purely damage focused or feeling useless). Why did people complain (and still do) that the Fighter doesn't have any real options outside of combat, if the game is "designed around combat. Period"?
A friend of mine is running an Eberron game that's based on pulp, gumshoe, investigation and detective material. The person he had a hard time finding ways to include them? The straight up fighter who can only kill things really well.
I'll agree to disagree then. Yes, the rogue must suck if you play the game the way you are. I guess I've just not been playing your way. For the last 10 years.