Hello everybody I am currently hosting a game (for the first time ever as a DM) for a few of my friends (2 of them are completely new to DnD) and I have a current game coming up this Sunday. I am having difficulties with trying to come up with some good story plot and I am suffering from writers blocks. This is going to be the second session of the game but the problem was the first game was played about a month ago and between college finals,thanksgiving and now Christmas, and work i haven't had much time to work on my campaign.
So here is a quick rundown of my campaign
My campaign is set in my own made up world in a Swamp known as the Swamps of Ahklaur. Long ago a long forgotten brotherhood of mages/paladins manage to take down a cult of lizardmen that worship a black dragon as a god.When the brotherhood killed the dragon it's corpse was buried underground (haven't flushed this part of the story yet) but in order to enter this ancient ruin the cult must find an artifact that was hidden in the cult's temple that is currently underwater near the port of Freeport.
So right now my group of Pcs are level 2 but next session I'm going to throw some trash at them so they can be level 3 before I have them enter my first dungeon. The players are a halfling rogue, halforc fighter and a human cleric. My idea so far is that before the black dragon was destroyed he had a half breed son that he hide away with his high priest and now this son is leading a new tribe of lizardmen and kobold as a cult seeking to resurrect their fallen deity(Or in the half breed's case his father). He now is leading his cult back to the old sights and locations in search for clues about the artifact and his father's corpse.
I need help right now with ideas for a dungeon that is some kind of cult shrine/worship gathering area. They will be around lvl 3 when they start so I'm probably gonna use some lizardmen with maybe a fighter level or caster level. Umm.. I'm not really sure what to do with the kobold besides them being cannon fodder. Do any other experience Gms have any suggestions they could throw my way that would fit into my theme of lizardmen/kobolds/dragons.. Idk anything reptilian basically. When I discussed this with my friend who Gms a game once a week he suggested about 10 rooms would be fairly decent for a level 3 dungeon with about 2-4 encounters and maybe 1 boss fight.
Sorry for the long post but I wasn't sure what to say really, this is my first post and I never register for forums but I'm really concern about running a good game. I want my pcs to have a blast not a snoozefest
Edit: WEBSITES ARE HELPFUL TOO ALL I have currently is a GM book, Players book and Monster Manuel 1. Lol
So here is a quick rundown of my campaign
My campaign is set in my own made up world in a Swamp known as the Swamps of Ahklaur. Long ago a long forgotten brotherhood of mages/paladins manage to take down a cult of lizardmen that worship a black dragon as a god.When the brotherhood killed the dragon it's corpse was buried underground (haven't flushed this part of the story yet) but in order to enter this ancient ruin the cult must find an artifact that was hidden in the cult's temple that is currently underwater near the port of Freeport.
So right now my group of Pcs are level 2 but next session I'm going to throw some trash at them so they can be level 3 before I have them enter my first dungeon. The players are a halfling rogue, halforc fighter and a human cleric. My idea so far is that before the black dragon was destroyed he had a half breed son that he hide away with his high priest and now this son is leading a new tribe of lizardmen and kobold as a cult seeking to resurrect their fallen deity(Or in the half breed's case his father). He now is leading his cult back to the old sights and locations in search for clues about the artifact and his father's corpse.
I need help right now with ideas for a dungeon that is some kind of cult shrine/worship gathering area. They will be around lvl 3 when they start so I'm probably gonna use some lizardmen with maybe a fighter level or caster level. Umm.. I'm not really sure what to do with the kobold besides them being cannon fodder. Do any other experience Gms have any suggestions they could throw my way that would fit into my theme of lizardmen/kobolds/dragons.. Idk anything reptilian basically. When I discussed this with my friend who Gms a game once a week he suggested about 10 rooms would be fairly decent for a level 3 dungeon with about 2-4 encounters and maybe 1 boss fight.
Sorry for the long post but I wasn't sure what to say really, this is my first post and I never register for forums but I'm really concern about running a good game. I want my pcs to have a blast not a snoozefest

Edit: WEBSITES ARE HELPFUL TOO ALL I have currently is a GM book, Players book and Monster Manuel 1. Lol
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