kitsune9
Adventurer
Heres what I need idea wise
A good 4-5 adventure arc for 6-8th lvl characters.
A more fleshed out pantheon
A realistic villain that has strengths and weakness. I.e a little dramatic tension this creates a dillema for the pc's weather to kill them or not.
Here's my ideas:
For your pantheon, we'll actually just venerate a god of a city-state in which we're setting your arc in. I name our god as I'll let you come up with that, but our god is LG and is the founder of the city-state. He was a great military leader as a mortal and won incredible battles against overwhelming odds. It was during his campaigns that his followers begin to believe he was some kind of god and believe that he carried with him incredible divine powers whenever they went into battle. In the end, the other gods were jealous and were losing followers to this "upstart" so they gathered their forces together and launch a jihad to take down this great leader. This great leader, knowing that the other gods, in their fit of jealousy were intending to sack the city, surrendered peacefully and was killed, but what it did was only increase the faith of his followers even more that even in death the great leader was granted godhood and the pantheon was forced to accept him as one of their own.
Now, if you want to add some more gods, you can. Our great city-state god had two children, one a brother and the other a sister. Seeing that his children had to endure and suffer during his mortal life, he wanted to offer them comforts so they wouldn't have to suffer like he did, but it only spoiled them and hardened them into becoming tyrants. However, because they were the children of the god, they too attracted followers, but only those of the worse sort, murderers, assassins, slothful and decadent nobles, and so on. Our LG god couldn't tolerate the wickedness his children had done and he imprisoned them deep in the earth far below the great city-state, but their followers live on.
Now a millenia later, the church practically governs every aspect of the city-state though the nobility rule it in name only. Heretics are forced to confess their sins before being led to the stake to be burned.
Now onto our villain. Our villain is more of a tragic figure. He is a great statesman and a hero of the people. He fought numerous battles in which he risked his own life for the common people. He was born of noble blood which makes him a larger than life figure amongst the commoners as well. He is practically the most respected noble in the city.
Yet he wants to tear down the Church and instill himself as the complete defacto ruler. Why? Well, two things--the Church sent his wife to the stake for heresy, a charge he absolutely refuses to believe that should have warranted her death and two, he views the Church as an oppressive religion. It tells people what to believe, what to think, what to eat, how to dress, how to act, do not question, and do not doubt, for doubt is the path to damnation. He cannot stomach any kind of religion forcing its values upon the common people.
Okay, so now we go to into the campaign arc. Four adventures for levels 6th – 8th level
1. The Undervaults—the Church goes to the PC’s for aid because there has been a rash of thefts from their Undervaults. Apparently someone managed to bypass the wards in their undervaults that stored heretical magical items (these should be your run of the mill magical items, but there should be an artifact—the intended theft). The Church will not know of the artifact’s true purpose. The PC’s will discover in the undervaults that it actually leads to a set of old caverns where the Church buried their enemies and heretics and was a dark period of the Church’s time. It also will lead the PC’s to a thieves’ hideout in which an assassin (who works for our noble villain) had already come and claimed the items. The PC’s will now be at a loss for where to look next.
2. Assasination—the Church, miffed with the PC’s for failure to retrieve the artifacts, but in successfully dealing with the thieves, are given a chance to escort an abbot to a village to provide blessings over its crops and people. The abbot is actually on a secret mission from the Church to meet with a Church assassin to take out the village elder who has been uttering blasphemies, but don’t want a village riot on their hands. Unfortunately for the abbot, both he and the assassin are killed by a third party. The PC’s will investigate and will discover the abbot’s true intentions, but will realize that the assassin intends to kill more Church figures in the countryside, genuinely good priests who provide healing and blessings to the rural folk. The PC’s will travel to another hamlet and find the assassin has done his work. The PC’s will cut the assassin off at the city where they fight against him and his own minions. Here they will learn of the artifact that was stolen and why the murders were taking place (to power the artifact). But they don’t know who is pulling the strings. At this point, the PC’s should be 7th level.
3. Innocence Taken—the PC’s, now armed with the knowledge of how the artifact is powered, have enough clues to figure out what it does. The item will be used to subject an entire city under the guise of darkness and open a small gateway of the user’s choice. The PC’s realize that the final artifact is to be powered with the blood of innocents and sure enough, they realize that there has been a rash of kidnappings in the slums—honest goodwives or laborers gone. The PC’s search around and realize that a local thug gang has been doing to the kidnappings because they’ve been paid a handsome reward. They harass the gang and learn of an cultist temple buried under the city. The PC’s explore it, fight raging lunatics and assassins, but they are too late. The sacrifices have been made and the artifact is gone. They also learn of the identity of the villain through the terrible tragedy that has befallen him. At this point the PC’s become 8th level
4. Confrontation—at this point, the PC’s will know who the villain is (the great noble) and what he intends to do (open a gateway and put the city in darkness). However, the PC’s have a couple of options:
a. Run to the Authorities—the authorities are not going to believe the PC’s and a few of them are going to be in the employ of our noble villain. Once the PC’s have gone this route, then in a few days, they will find arrest warrants and wanted posters put out on them.
b. Run to the Church—even the Church will find it incredulous, but they will at least give the PC’s the benefit of the doubt and assign a priest to assist the PC’s on the matter. The priest can either be helpful or confrontational to the PC’s
However, the PC’s will have clues as to the hidden whereabouts of the villain’s secret lair. They will explore it, fight more devoted followers and realize that our villain plans to open a gateway that will pierce the veil and let in a small horde of vampires into the city in the middle of the Church. The church will be wiped out and then the noble villain will get the rest of the city to take up arms and wipe out the vampires (after he turns off the artifact and lets light flood into the city once again). The villain will then be set up as the ruler with the Church destroyed. In order for the villain’s plan to work, he will need to attend the services of a special coronation of a bishop or some other figure in which most of the clerical hierarchy attends. The PC’s will then rush to fight, but they will face the noble’s loyal and devoted manservants who protect the noble while he attempts to activate the artifact.
If the PC’s win, they will have saved a city and the Church, but they realize that the Church will continue their oppression on the populace. Also, the populace will not believe the stories that their beloved noble was some kind of vile villain and the PC’s better high-tail it out of the city. The Church too won’t want the PC’s around because now the PC’s stopped something that they should have been able to divine up front. It’s an embarrassment that they want buried.
If the PC’s lose, but survive, the Church is wiped out, many innocent people die from the vampires, and the noble wins. The PC’s are declared enemies of the noble and framed for the Church’s downfall. Time to flee. At this point, the PC’s are 8th level.
I’ll let you fill in the gaps as I’m sure that you’ll have questions, but there you go!