Expertise is still a choice that has enough mechanical superiority that eventually basically any player that has ANY awareness of improving their character's combat capability WILL take it though.
Fixed that for you. We really, really hate "FIFY" here. we consider it rude. Please don't do it. ~ PiratecatSeriously, I did go there because it's a valid point. Just because the developers give it for free in their home games and stated expertise was a math fix... wait, what was I saying?
I agree with this, and it may be unfortunate, but it would be needlessly complicated to have an expertise feat or the like with a pre-requisite of 'beginning primary attribute less than 17 post-racial modifiers' or the like. A few characters are rather feat-starved though and some times you might not have room for it until late in their "career".
"Will work" is not a counter-argument to "the math is broken" either. Many things "will work" if you just muddle through, that doesn't change the fact that the designers of the game give it out for free because they consider it a scaling fix.
How true! How many gamers play older editions and other games, which have balance standards that make 4e's math hole look like shallow potholes under a mac truck? Plenty of gamers just don't care about balance; they muddle through the unfairness, and call it fun. So I've made peace with the fact that many gamers just don't care that they're supposed to take Expertise and Improved Defenses. They just want to play the RAW and work around the muddy bits."Will work" is not a counter-argument to "the math is broken" either. Many things "will work" if you just muddle through...
I'd hazard a guess I have more epic play experience then you do (by an order of magnitude), having played 21-30 on two Bards, a Druid, a Cleric, a Warden, a Wizard, a Fighter, a Paladin, an Invoker, a Ranger, a Rogue, and two Sorcerer's. It does break the intended math, no question about that. Whether that is "useless theorycraft" or not isn't relevant, except insofar as, hey, the people who develop the game agree the feat is mandatory to the point where they give it out free (people who also have more epic play experience then you I would hazard to guess).And the whole gross exaggeration of calling the math 'broken' doesn't do anything for your argument either. The math of the game was NEVER BROKEN, it worked fine. The purpose of it was to scale encounter difficulty and character potency through 30 levels and it did that quite well (though other things outside of the basic math didn't work out quite so well). PCs in epic have NEVER EVER had any problems hitting. If you actually take the time to go run an epic fight you will see that any even modestly competent party will mostly be hitting on 4's and 5's without expertise feats in actual practice. OK, so now they hit on 2's and 3's, big woopie!
There's nothing wrong with the factual assertion that with Expertise the math progresses evenly for all levels. The concept that it matters is thoroughly discredited. The notion that it 'fixed broken math' is simply derived from some abstract theorycraft understanding of the game that is totally disconnected from actual play experiences. Expertise isn't needed, never was needed, and that's the only relevant point to be made. So maybe you'll get a better reaction to your ideas sans the hyperbolic 'broken' adjective. Just sayin'.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.