D&D 4E [Essentials] Heroes of the... ?

Knightfall

World of Kulan DM
If WotC was to create another "Heroes of the" book for D&D Essentials, which classes and races would you want in it?

Personally, I'd love to see the psion class redone, but I'm not sure about the races I'd choose.

KF
 
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Well

Classes
Warlord
Bard

are for sure, and maybe sorcerer or shaman would be nice also. Essentials needs non-clerical healing pretty badly. That was one of 4E's best innovations, an they let it go the way of the dodo.

As for races, I have no idea.
 

Other races and classes aren't "essential" to what people think of as D&D, but I would like to see variants of:

Barbarian. Basic-attack-focused barbarian. You need to make the rages special to differentiate them from slayers. They'd be martial and primal, so depending on which powers you select you can choose to stay wholly martial, or get some magical enhancements.

Bard. Some sort of 'sustain minor' musical powers.

Monk. Simply make it basic-attack-focused, but add a feat that lets unarmed strikes be as good as martial weapons, then give the monk that feat for free. Give them all sorts of special movement options and encounter powers, but no dailies.

Psion. Not quite sure how to do this one. We've already tried the power points mechanic. We could try something new, like have a few standard action at-will powers, a few encounter powers, and a couple minor action at-will enhancements. Whenever you use another power, you can spend a minor action to enhance it. Maybe. I dunno.

Sorcerer. There's currently no ranged arcane striker in essentials.

Swordmage. Basic attack-focused swordmage, but your melee basic attacks can work at range. Your aegis still marks enemies, but you don't teleport over to attack; you just attack from range. And you keep daily spells.

Warlord. Basic-attack-focused warlord. Various maneuvers that the warlord performs to lead the rest of the party into battle.


As for races, eh, I suppose they could do gnomes, goblins, minotaurs, orcs, and some sort of avian.
 
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Personally?

I'd like to see Essential build variants for each class & race when all is said & done.

(And in addition, I'd prefer they release hardcopy versions of stuff that only exists online at this point, like the Starpact Hexblade...this "paywall" crap is pissing me off.)
 

Invoker, for the lightly-armored or unarmored priest archetype.
Warlord, based on basic attacks, but instead of stances he uses "strategies" akin to the rogue's tricks.
Bard.
Warden, using aspects (like the ranger and druid).
 

Cleric
- Shepherd: Cloth-armor, implement-focused. Probably take on aspects of the Shielding Cleric with powers that might not directly damage enemies, but increase ally damage and reduce enemy effectiveness.

Barbarian
- Berserker: MBA-based with some Stances, maybe even the Slayer ones directly. Add in Rages as Primal and overlap with stances to bring damage up to necessary levels and add some variety.

Monk
- Itinerant: MBA-focused. It would feature weapon-focused subbuilds similar to Slayer and Knight weapon focuses, but affect unarmed attacks. F'rex: Knife Hand Style gives you a Light Blade equivalent unarmed strike. Add in some psionic boosters for damage and utility (boosts to movement, athletics, etc). Possibly even put Disciplines in similar to Thief tricks.
 

Cleric
- Shepherd: Cloth-armor, implement-focused. Probably take on aspects of the Shielding Cleric with powers that might not directly damage enemies, but increase ally damage and reduce enemy effectiveness.

Maybe take a cue from the assassin, and give the shepherd an aura 1 (which can expand at higher levels, or with powers). Any enemy who is at 10 hp or lower inside the aura surrenders. The HP threshold increases by level. So the shepherd just walks up to enemies who have been beaten, and they see the error of their ways.
 

Other races and classes aren't "essential" to what people think of as D&D, but I would like to see variants of:

Barbarian. Basic-attack-focused barbarian. You need to make the rages special to differentiate them from slayers. They'd be martial and primal, so depending on which powers you select you can choose to stay wholly martial, or get some magical enhancements.

Agreed. It could even be mechanically very similar to the slayer, but with (at-will/encounter) stances that reflect the rages. These would provide big hits, damage reduction, or great mobility at the cost of defenses, or even tactical control (for instance, dealing damage to any ally ending a turn next to the barbarian).

Bard. Some sort of 'sustain minor' musical powers.

I like it. The Bard also should be a secondary controller. I'd like to see lots of aura buffs and ranged control effects. All sustained with minor actions (and, preferably, most At-Will).

Monk. Simply make it basic-attack-focused, but add a feat that lets unarmed strikes be as good as martial weapons, then give the monk that feat for free. Give them all sorts of special movement options and encounter powers, but no dailies.

Yes, but they should also have secondary controller-type effects, especially things like prone and grab. Again, stances are an obvious fit (although movement tricks would work well, also).

Psion. Not quite sure how to do this one. We've already tried the power points mechanic. We could try something new, like have a few standard action at-will powers, a few encounter powers, and a couple minor action at-will enhancements. Whenever you use another power, you can spend a minor action to enhance it. Maybe. I dunno.

In general, I like it, but I think it would make more sense to have a few enhancements as encounter powers, rather than at-wills. Then, just use them to enhance a handful of at-will powers.

Sorcerer. There's currently no ranged arcane striker in essentials.

Artillery. The Sorcerer should be straight-up focused damage from range, lower-accuracy AoEs from range, and cover-fire, no controller effects, whatsoever.

Swordmage. Basic attack-focused swordmage, but your melee basic attacks can work at range. Your aegis still marks enemies, but you don't teleport over to attack; you just attack from range. And you keep daily spells.

Marking things at range can be fun.

Warlord. Basic-attack-focused warlord. Various maneuvers that the warlord performs to lead the rest of the party into battle.

I would want to see lots of at-will auras that buff allies or grant extra actions.

As for races, eh, I suppose they could do gnomes, goblins, minotaurs, orcs, and some sort of avian.

I care a lot less about races, but I would like to see the gnome (particularly the tricksy 4e version). Oh, and some sort of construct race, such as the warforged.
 

Question, why not fold in many of the old classes as build for more basic classes? Invokers could easily be cleric builts that are controllers. Swordmages might well be wizard builts. Shamans can be druid builts (i'd be tempted to suggest druids should be shaman builts . . .).
 

Bard. Some sort of 'sustain minor' musical powers.

Warlord. Basic-attack-focused warlord. Various maneuvers that the warlord performs to lead the rest of the party into battle.

Invoker, for the lightly-armored or unarmored priest archetype.
These three sound great to me.

Maybe take a cue from the assassin, and give the shepherd an aura 1 (which can expand at higher levels, or with powers). Any enemy who is at 10 hp or lower inside the aura surrenders. The HP threshold increases by level. So the shepherd just walks up to enemies who have been beaten, and they see the error of their ways.
I don't like the auto-surrender mechanic per se, but it is innovative and creative. What if instead it were a bonus to Intimidate rolls to surrender?
 

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