Question about OSE's box sets

As someone who started with 1E, I have a hard time imagining someone pining to play an acrobat instead of a B/X class.
Never had an Acrobat player, even when the DnD cartoon was still new and the class was appearing in Dragon.

You can always buy the Advanced Set, and then not use all of the Advanced material. I mean, there are a lot of options that are offered, between classes, weapon specialization, how spells are handled, class as race (or not), extra weapons and equipment (and all these expanded a lot in the Carcass Crawler Zines, which I rather like).

One thing I'm wrestling with is limiting what classes are on offer for a particular campaign. I think Necrotic Gnome assumes the following (from Carcass Crawler 2):

Too Many Options?
The new classes and races in this article are entirely optional. Some groups love a wide selection of character types, relishing the variety that offers. Other groups prefer a more limited number of options. As always: do what makes your games most enjoyable for your group.

One approach that works well is for the referee to select a limited set of around 7–10 classes / races that suit the flavour of the campaign. For example, in one campaign, wood elves may replace standard elves.

In this way, the number of options available to players when creating characters is kept within reasonable bounds, while the hand-picked set of allowed classes and races can heavily reinforce the flavour of the specific campaign.
 

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As someone who started with 1E, I have a hard time imagining someone pining to play an acrobat instead of a B/X class.
Given that Thieves being terrible is one of very few relatively big (to my mind) flaws in B/X, I feel very differently.

Of course, the Acrobat is actually a fun class. Unlike the 1E Thief-Acrobat, which is pretty terrible. The 1E "prestige" class basically makes Thieves even worse by making them continue to suck at the levels when they otherwise start to get competent. :LOL:
 

Given that Thieves being terrible is one of very few relatively big (to my mind) flaws in B/X, I feel very differently.

Of course, the Acrobat is actually a fun class. Unlike the 1E Thief-Acrobat, which is pretty terrible. The 1E "prestige" class basically makes Thieves even worse by making them continue to suck at the levels when they otherwise start to get competent. :LOL:
There are definitely campaigns where an acrobat could shine. If I was running an urban game, especially a thieves guild campaign, I'm guessing they'd really shine. But a powerful archetype they are not.
 



I have the Rules Tome, the Player's Book and the advanced box and when I run OSE it worked well because I have 3 rules references during character creation and then the big book and the monster & treasure book for me during play. The rest are for the players use.
 

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