Adapting rules to a hex grid.

Longtooth Studios

First Post
I am looking to adapt the rules of my campaign over to using hex to avoid the annoying diagonal movement.
Anyone know any good sites with area effect templates and other square to hex conversion info?
 

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The area effect and creature size seems straightforward enough, but the flanking looks a little complicated.

Is there anything that states flanking is done from more than "in contact" with someone? Base-to-base as it were in regards to minis.

Those are pretty straightforward based of the sizes used, and the single single hex facing/flanking array.

3 front
2 flanking
1 rear

The 3 front for a single hex is 180 degrees that goes from one side to the other side.

Expanding them to those sizes results in exactly those diagrams for the sizes, but you could probably do away with the "flanking" hexes no in actual contact with someone as if they have room to move in one direction, they have ample room to turn to alter their facing and thus what would flank them.

If understanding them rather than why they are that shape is difficulty you are having...


The shaded areas marked flank and the flanked sides, any unshaded area behind where REAR is would be the read, and the unshaded where it says FRONT would be the front. It just doesnt list each individual hex like a single hex would be:

FACING.gif
 
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My suggestion for flanking:

The attacker chooses one hex he occupies, and one hex an ally occupies. Both hexes must be adjacent to the defender.

If every possible line drawn between the two chosen hexes passes through a hex occupied by the defender, then the attacker is flanking with the chosen ally.

What this means in practice: The attacker chooses the most advantageous hexes possible to determine flanking. If a hex the defender occupies is completely interposed between those two hexes, then the attacker has flanking. If there's even one that can be drawn between the chosen hexes which doesn't pass through the defender's space, though, there is no flanking bonus.
 

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