D&D 3E/3.5 Why be a 3.5 monk?

Late to the Monk debate. But I was thinking of a Duskblade/Monk as you can channel through your Unarmed Strike. But would that be for one attack or if you used flurry do each get addition spell damage?

And as for reach if you want it take Lunging Strike.

But a great combo is Karmic Strike and Riposte. Kind of a "darn if you do darned if you don't"

Anyway that's my small take. I play monks for RP and support not to be the leader in damage dealt and monsters killed.

HM
 

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You can use a longspeard to trip if you have the Improved Trip feat, can you not?

Sorry but no, since it is not a trip weapon.

The feat allows only for no AoO and a +4 to your trip attempt. You still need a weapon that can be used to trip someone.

Hmm... since this talk of monks I would HR that his Unarmed Strike could be used to trip, would add a little power to the class. Or anyone that took Improved Unarmed Strike.

HM
 

quarter staff is a Monk wep, right? If so this is a 2 handed weapon with reach potential and as a 2 hander it gives +4 to trip and disarm right?

Being two-handed only means +4 disarm, and possibly only for the purposes of defending against disarm, I forget. It does nothing at all to help with tripping, and unless the weapon lets you trip with it, you can't even use it for that. Also note that when flurrying at least, monk adds 1x str mod to all damage, regardless of whether it's a light weapon or being used in both hands, though he could 2H the staff for more str damage when not flurrying. Finally, a quarterstaff by RAW has no "reach potential."

Well, if he had agreed with the other designers, he wouldn't have written the feat, he'd have changed the language in the "nat/manu" section to be more explicit...unless he had the additional motive of making it available to all classes.

I know. If the designers of 3E actually knew a damn thing about how to make the monk decent and playable...we wouldn't b having this thread. So it's not really surprising that he stuck to his guns. I was just hoping for some sort of miraculous redemption or change of heart. "Looking back, I can see now that I was wrong" type of deal. *Sigh* Oh well.

This is how i think I'm going to take my monk, I was stuck on the spiked chain because I was envisioning a real life monk with the chain whip ;)

But since i can just take a long spear for tripping purposes only and not need to be able to attack with it its perfect.

Thanks for all the comments guys, i appreciate the attention, very helpful.

It seems that sad truth is that there really is no actual monk class, its just there to help the other classes learn a little kung fu.

Again, you need a tripping weapon to trip with. I think the MIC Tripping enhancement, which is pricy at +2, gives a weapon the ability to trip if it couldn't already, along with the +2 trip bonus.

And there is a monk class, and in an ideal world it wouldn't suck and would be THE method to easily make your character a kung fu god. It's 3E, so there'd still be other ways, probably including spellcasting, since they can outshine anyone at anything, but monk would be by far the simplest and most direct and set the benchmark for what a martial artist can do (instead of the Swordsage being that benchmark).

You mean this thing?

Is that a meteor hammer? I like those things. Probably impractical in real life usage for fighting, but D&D's a fantasy game, so having a crazy exotic weapon modelled after that except one that DOES work fine in combat should be doable. Closest thing to it is the spiked chain right now, I suppose.

Mind you, they're fun in Gestalt, with high point buy, for crazy OTT wire-fu/supers/other shenanigans.

Caster for the match, naturally.

If it's a divine caster. Or you can take a feat to make monk stuff int or cha-based. Otherwise, you're now elevating one of the monk's only two actual dump stats to become the most important stat, and making the MAD reach nuclear heights of destruction. And cool as monk//caster is, I think people overestimate the value of monk's unarmored AC vs. cheap mithral, twilight enhancement, and good ol' (greater) mage armor (last one does stack w/ monk AC, to be fair). And I think they overvalue the idea of punching full AC to do damage and deliver touch spells, in a game where pretty much everyone's got a step higher BAB than normal (ie, the monster AC will be adjusted to compensate). Spells make much of the monk's mobility unnecessary, though since mon speed stacks on anything it is good for super fly speeds. But the combo isn't that amazing, IMHO.
 
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Sorry but no, since it is not a trip weapon.

The feat allows only for no AoO and a +4 to your trip attempt. You still need a weapon that can be used to trip someone.

Hmm... since this talk of monks I would HR that his Unarmed Strike could be used to trip, would add a little power to the class. Or anyone that took Improved Unarmed Strike.

HM

If you're not using a trip weapon, the base method of tripping assumes you're using unarmed strike to do it. Whether grabbing with a hand, a leg sweep, etc... The disconnect is that you need Imp. Trip to avoid AoOs, and Imp. Unarmed Strike doesn't help. I had a thread on this a while back, I think I titled it something like "something I've never understood."
 

bah, i was thinking all reach weapons could trip.

oh well, I guess i can go back to using the spiked chain with exotic weapon proficiency. No biggie, I don't mind taking the feat.
 

Somebody posted some very strong additions that should/could be done for the Monk. The idear I liked the most; The Monk is treated as a manufactured/natural weapon, having the ability to enchant his weapon would be awesome. And via meditation with the enchanter err tattoes this should be.

The Monks fast movement (this has ALWAYS been a pet pieve)should NOT BE AN ENCHANTMENT BONUS it was gained thru rigurous excercise & training how the *^%@!#!!! is it then an enchantment, oh its been a long time I wanted to say this to somebody outside are gaming groups.

The Monk should also have the endurance feat & his wis mod should add to jump, swim, climb, tumble, hide, move silent & balance.

And because he is trying to disarm 2 handed weapons from full BAB classes he is at a constant disadvantage. The Monk should get his wis added to disarm and trip attacks.
 

Monks can enchant themselves, and this enchantment carries over to whatever weapon they wield, so long as it's masterwork.

Boom.

Also they can full attack after moving.
 

Don't know about the enhancement stuff but pg. 40 PHB says...

"A monk must use a full attack action (see page 143) to strike with a flurry of blows."

Would add to their power though if they could move and flurry. I might HR it.

HM
 

Monks can enchant themselves, and this enchantment carries over to whatever weapon they wield, so long as it's masterwork.

Boom.

Also they can full attack after moving.

where did you read monks can enchant themselves? If your ref to temp. buff spells, well yes, of course they can. Im talking about a perm enchantment like a +2 sword, a dagger of wounding, flaming blade etc.

Next, where did you read that Monks can move full move then get full round of attacks? I've never read/heard of such a thing. This would be a feat like POUNCE.

Eman Resu
 

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