E6 SRD - community project

I hope that the following monsters stay in:

Ghost
Lycanthrope
Unicorn

Will do, those all look like they'll be easy to keep in.

Also agree on making greater tport a special ability, as that alone will probably automatically another half-dozen monsters for inclusion. Still fuzzy on exactly how to do that, but that detail can wait til after the monster list is more or less finalized and we see just how many such abilities we need to deal with.
 

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Thanks for pointing these out! I'll make sure the fixes get incorporated when I can have a sit down to do so. Or if you like you can simply re-upload the doc with the fixes you make and a note so folks know what to double check. Either way is fine.

Done.

Changes Made:

1. Paladin, spells, minimum to cast is now WIS 11.
2. Paladin, spells, DC to save is now 11 + WIS modifier.
3. Ranger, spells, minimum to cast is now WIS 11.
4. Ranger, spells, DC to save is now 11 + WIS modifier.
5. Rogue, Uncanny Dodge, added reference to Improved Uncanny Dodge.
 

Attachments

Last edited:

file: TYPES, SUBTYPES, & SPECIAL ABILITIES

status: please proofread

Changes Made:

1. Vagues out or deleted various spell references
2. Inlined spells into Alternate Form, Angel Subtype, and Fear
3. Added Teleport, Greater

Other Notes:

1. Doubtless more spell will be turned into special abilities.
 

Attachments


file: SPECIAL ABILITIES & CONDITIONS

status: please proofread

Changes Made:

1. Vagues out or deleted various spell references
2. Inlined spell into Polymorph special ability
3. Changed reference to bag of holding to reference to the minor artifact bag of hammerspace
 

Attachments


Thanks for the updates, folks, they've all been noted. It now looks like every file (except Legal) has had at least one pass. Nice work, everyone!

We're close to rolling out the rough draft online version open for comment and correction. This will involve converting the rtfs into either a very rough static webpage open to comment, or else a very limited-access wiki. Either way, changes made to the online rough draft will have to be put into the rtfs manually, afaict-- which is a sticky detail yet to be worked out. I've got a couple ideas on this, but I'm certainly open to others' technical suggestions as well.

After the rough draft is fully corrected, and the rtfs are verified and blessed as the official "E6 Baseline SRD v.1.0" or whatever, we can think about a more presentable/useful online reference (likely along the lines of a wiki) that incorporates more hyperlinking, variant rules, lean-up alternatives, more powerful E6ified monsters, houserules, etc.

On the monster lists: sorry for still not getting this done. My computer has just died, so I'm now in the process of getting a new one, replacing software, restoring data, etc. It looks like I'm another couple days out of the loop. Apologies!
 






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