• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Scott Thorne, a retailer, comments on recent events

Make no mistake: If WotC actually does deliver on digital tools, 4E will go through the roof. I am fully convinced that this is what people want.

I don't agree here. I mean, you may be right about wanting digital tools. But I don't know anyone who is in the anti-4E camp because of lack of digital tools. Improve there and I'm certain there will be benefits seen. But no massive shift will happen. At the end of the day opinions of the game itself are key.

I agree with Bryon here. If the digital tools get really good, WotC may see a bump in subscribers, but those subscribers are going to be from those who already play 4E. The largest untapped customer base is those who don't play 4E, and nothing short of the return of out-of-print materials and support on DDI for all editions, is ever going to win them over. It may never happen, and that's unfortunate as WotC is the only company able to do this, but it's the only way to get them as customers.

You don't get Pepsi and RC fans to spend money in your store by only selling Coke.
 

log in or register to remove this ad

I remember some of this stuff differently. To wit:

I can think of a few, though they were all relatively minor. To my mind, Erik is at his best when he's working on a setting he personally enjoys (for that matter, who isn't?) such as Greyhawk or Golarion. When it comes to other settings though...not so much.

For example, back when he was in charge of Polyhedron, he published the ill-received Spelljammer (mini-)setting "Shadow of the Spider Moon" (Polyhedron #151/Dungeon #92). In fact, the troubles with that began in the preceding issue, where his editorial dissed the "silly" nature of the original Spelljammer setting (I believe he called the giff "goofy hippo-men").

I agree that this was a mistake, in that it turned off the folks who were most likely to be interested in a new take on Spelljammer. I chalk this one up to "lessons learned," though I still stand by Shadow of the Spider Moon and in many ways I think it's conceptually stronger than the original Spelljammer campaign setting. But I shouldn't have dissed the Giff.

Then there was an editorial in Dragon where he talked about how the arrangement of the planes didn't make sense (I can't find the specific issue number, apologies). It wasn't anything such as the alignment-based structure of the Great Wheel - rather, he talked about how the planes were largely wasted space (e.g. "can you fly into the sky in an Outer Plane for an infinite distance?"), how being able to go to Heaven made adventuring superfluous (a variant of the old "why not just stay at home instead of adventuring?" argument), and other pokes at the setting.

I suspect the editorial you're referring to was "Please Pass the Ketchup," on page 6 of Dragon #321. That editorial included such observations as: "The planar cosmology of D&D stands out as the most unique and imaginative element of D&D fantasy, a trophy tarnished merely by the fact that the cosmology is also the worst element of the game" and "Sure, we should keep the sacred cows, but the rest should find their way to the chopping block."

Outrageous, you might think! Detestable!

And I'd probably agree with you. Because I didn't write that editorial. That came from the pen of Mr. Matthew Sernett, my immediate predecessor on Dragon, and I remember that editorial driving me up the wall when I first read it. Mostly because I have a soft spot (perhaps much too soft) for stuff that's been part of the game since 1st edition, and the editorial read, to me, like heresy. Reading it now, 7 years later, I don't find it nearly so offensive, but if you want to know the reasoning for all of the changes they made to the Great Wheel in 4e, this editorial is, in retrospect, a nice preview. I still don't like it very much.

I posted a response here on EN World, and to be fair I remember receiving a very nice reply from Erik himself. My basic point was that none of the issues he raised were specific to the planes themselves - the universe around a given campaign world is also wasted space, but nobody worried about that too much (except for those silly fans of SJ ;) ).

Did I? I'd love to see that post, because I'm having a hard time imagining that I might have defended that editorial back then, but I suppose anything is possible. Matt's a great guy, so I may have tried to stick up for him out of solidarity or something. I don't remember this exchange, in any event.

But the big one was the debacle with Dark Sun in Dragon #319 and Polyhedron #169/Dungeon #110. Now, I certainly didn't agree with a lot of the complaints people had (mostly those regarding the setting and timeline), but many of the mechanical issues were rightly disliked - paladins just don't belong on Athas, and sorcerers are a very ill-fit. It got to the point where Dave Noonan publicly outlined how his manuscript had been different, and that the changes in the final product were due to editing.

From what I remember, Erik was rather bitter about that one, saying something to the effect of "some fans just can't be pleased." Again, he's not entirely wrong - some fans of that setting really seem to hate everything after the first boxed set - but his editor's pen clearly took him in the wrong direction where Dark Sun was concerned.

You mean the Dragon #319 that was not edited by me, but by the aforementioned Matthew Sernett? I am guilty of editing the adventure in Dungeon #110 and the associated world and monster info in that issue's Polyhedron section, but I most certainly had nothing to do with the Dragon article that force-fed the paladin and sorcerer into Dark Sun. Poor Matt, I don't even think it was his decision, but rather something Wizards insisted that we did to make it "compatible" with 3e. I certainly don't think I would have posted to the effect of "some fans just can't be pleased," though. I think you're thinking of someone else in this case (again).

For the record, I took over Dragon starting with issue #327 and continued through to the very last issue of Dragon, #359. For many years prior to #327 I edited the Living Greyhawk Journal section of Dragon, but had no editorial control over the rest of the magazine.

Now, to be fair, all of these are minor problems over the course of what's been a truly distinguished career with D&D/Pathfinder. Erik is one of the modern-day giants in the industry, and deservedly so. But nobody does everything perfect all the time, especially where the varied nature of campaign settings are concerned. It's an object lesson, I think, that settings are best written and published by the people who love them the most; anything less than that has a very hard time living up to the fans' expectations.

I'll cop to an inartful insult against D&D's hippo men, but as for the other criticisms, like Grizzly Adams, I'm afraid I've been convicted for crimes I did not commit.

--Erik
 

I'll cop to an inartful insult against D&D's hippo men, but as for the other criticisms, like Grizzly Adams, I'm afraid I've been convicted for crimes I did not commit.

Erik, my most sincere apologies! It seems that you were right and I was wrong regarding those latter two points. I can't seem to find the thread where I ranted about that planar editorial (you were right, it was issue #321), but I distinctly remember getting a response from the writer - apparently, it must have been Matt Sernett.

So again, that was my misremembering those two points. Sorry man, my mistake. :blush:

But you still suck for dissing the giff. ;)
 
Last edited:

Well, I like to think I made up for it by publishing PC-playable race write-ups for the giff, insectares, and scro in Dragon #339, but those Spelljammer fans have long memories.
 

13Garth13

You are correct that there are no shareholders or shares in Paizo. Paizo is currently registered as an Limited Liability Company. An LLC is formed like a partnership between founding members who each agree to a split of the profits, but it enjoys some of the legal protections of a corporation, such as the right to sue and be sued.

And just to clarify, not all corprations are publicly traded. A corporation can have a small number of private shareholders holding privately traded stock and still be a corporation.

But you are right, since it is an LLC there are no shares to be traded, publicly or privately and the only people they have to answer to are the people who formed the company.
 
Last edited:

I agree with Bryon here. If the digital tools get really good, WotC may see a bump in subscribers, but those subscribers are going to be from those who already play 4E. The largest untapped customer base is those who don't play 4E, and nothing short of the return of out-of-print materials and support on DDI for all editions, is ever going to win them over. It may never happen, and that's unfortunate as WotC is the only company able to do this, but it's the only way to get them as customers.

You don't get Pepsi and RC fans to spend money in your store by only selling Coke.

WotC will most certainly get more subscribers from the group of people who want to play 4E. I can only judge by scanning the WotC forums, but I find that there are a lot of people who expect to play with a virtual tabletop, to have a proper character visualizer and other functioning digital tools. And I guess (all of what we are doing here is mostly guesswork anyway, in my opinion) that those people will go back to DDi subscriptions.

What I do not think will happen is that DDi will offer any services for the old versions of DnD. This is like asking Mercedes to still manufacture spare parts for an old 280E (built in the late 70s to mid 80s). To take your example: if you are Coke, you will not sell Pepsi. WotC is Coke. Paizo is not Pepsi.
No, WotC will focus on the latest version of the game. This is even more true for 3.x, which WotC will never support again. Because if they did, they would also support Paizo, which is the competition.

However, what I could see WotC doing, is to reproduce old adventures from the old days but as a 4E version. Then again, what is the appeal of playing old DnD adventures? I have never understood that. But this is a matter of taste, which cannot be argued over. But I doubt that there is a lot of money in that. Again, my guess is just as good as anyboy elses here.

I really do not see any way of getting people who do not like the rules of 4E to play 4E. After all, if you do not like Harnmaster, you will not play it.
This is especially true for older players. But WotC can try to win new, young players who will stick with the game as have I for 30 years. But - and here I think that the design of the Essentials line is flawed - you cannot achieve this by catering to the older people taste. Old Deities and Demigods design on the website? A "Red Box" with a red dragon on it? WTF? This is old school. And not in a good way. It solely caters to the old folks. And it contradicts the design paradigm of 4E, which is streamlined, power-card, miniature oriented and action focussed, very easy on the DM. People want Penny Arcade/Wil Wheaton type of play. That is 4E.
Make books with lots of fluff that can be used by DMs and players alike. Offer crunch in digital form. Including adventures.

I would guess that they should produce more in that direction.
 

To take your example: if you are Coke, you will not sell Pepsi. WotC is Coke. Paizo is not Pepsi.

True, as far as that goes. What's missing from the above analogy is: DDI itself has the potential to be the RPG industry equivalent of WalMart. If WalMart sold only Coke, ignoring Pepsi and others, that would be a very foolish business decision. Ignoring a large pool of potential customers to which you alone have a real ability to tap, is a foolish business decision.

(P.S.: that would mean Paizo is Target, RPGNow is Costco...and Palladium is K-mart.;):p)


I really do not see any way of getting people who do not like the rules of 4E to play 4E. After all, if you do not like Harnmaster, you will not play it. This is especially true for older players. But WotC can try to win new, young players who will stick with the game as have I for 30 years...

You're right, they won't get an additionally significant amount of people who don't prefer 4E, to play 4E. The only way you get this large group of people to by a DDI sub is to provide things they will pay for.

As far as new players though, WotC has made their play for new players...and although I'm not saying they won't get anymore, the initial big bump of a new edition is over. All they can hope for now is a slow, steady stream of new players - which history has shown tapers off over the life of an edition. So eventually, out comes a new edition.

You (TheFindus) have stuck with D&D for 30 years, through multiple editions - but a significant portion of players don't (possibly a majority of players). A significant portion of customers are lost with each new edition - an amount when combining all previous edition players, I believe, is a larger group than players of the current edition. As history has shown, this is a situation that will only increase with each subsequent edition. So, more customers have been left behind than new customers have been gained...and history shows that a significant portion of WotC's new customers will not switch when a new edition comes out. When 5E comes out, as is eventually inevitable, many of the current customers will fall away to continue with 4E - unless WotC maintains DDI support for 4E! The same thing is true for all other previous editions. Remember, 4E will likely be a "previous" edition someday also.:erm:

:)
 
Last edited:

True, as far as that goes. What's missing from the above analogy is: DDI itself has the potential to be the RPG industry equivalent of WalMart. If WalMart sold only Coke, ignoring Pepsi and others, that would be a very foolish business decision. Ignoring a large pool of potential customers to which you alone have a real ability to tap, is a foolish business decision.

:)

(P.S.: that would mean Paizo is Target, RPGNow is Costco, and Palladium is K-mart.;):p)

:cool:

White Wolf then is...Roses?

I might be missing what is going on in this analogy...so Walmart would carry not only Coke, but a variety of soft drinks, such as DDi could carry a variety of...D&D?
 

What is interesting is that Paizo is, in its own way, already doing some of this. That is, they are not producing (that I know of) a virtual tabletop, but their online store carries not only their own brand, but all of their competitors brands as well. Not only do they sell it but upon occassion they even promote 4e merchandise through their blog. I would be interested in knowing when the last time anyone from WotC did that for any non-WotC product on the WotC website.
 

I might be missing what is going on in this analogy...so Walmart would carry not only Coke, but a variety of soft drinks, such as DDi could carry a variety of...D&D?

Yes.

What is interesting is that Paizo is, in its own way, already doing some of this. That is, they are not producing (that I know of) a virtual tabletop, but their online store carries not only their own brand, but all of their competitors brands as well. Not only do they sell it but upon occassion they even promote 4e merchandise through their blog. I would be interested in knowing when the last time anyone from WotC did that for any non-WotC product on the WotC website.

True. Paizo is awesome that way. But unfortunately, only WotC has the legal ability to provide actual, official, out-of-print D&D materials.

But you're also right that WotC would probably never offer non-WotC products (though I think that would be seriously cool).

I'll refine the WalMart analogy a bit. WotC providing only 4E on DDI, would be like WalMart only selling regular Coke (and pointedly not selling Diet Coke, Caffiene Free Coke, Caffiene Free Diet Coke, and Coke Zero - the other "editions" of Coke - as well as other cola brands). But even more than the above analogy, imagine that WalMart actually owns Coke, knows there's a market for the other forms of Coke, and for whatever reason purposely won't sell them.:erm:

Sounds silly, but that's essentially what WotC is doing...
 

Into the Woods

Remove ads

Top