Merkuri
Explorer
What would you think if your DM introduced a culture named "Xi", pronounced "she", into a standard fantasy (not oriental-based) campaign?
Too weird? Would the pronunciation provide too many potential jokes ("that's what Xi said!") and derail the game? Are the spelling and pronunciation too different from each other for your average English speaker? Does it help that I didn't make up the name or its pronunciation (Xi is a Chinese surname and a Manchurian people), I just borrowed it?
I've got a campaign idea bouncing around in my head, and it involves the ruins of a long-dead culture scattered all over the landscape. For some reason today I got struck by the idea of calling them the "Xi", and while it sounds cool in my head I don't know how well it would work out at the table. I wanted something that sounded foreign, but short and easy to remember or recognize.
Too weird? Would the pronunciation provide too many potential jokes ("that's what Xi said!") and derail the game? Are the spelling and pronunciation too different from each other for your average English speaker? Does it help that I didn't make up the name or its pronunciation (Xi is a Chinese surname and a Manchurian people), I just borrowed it?
I've got a campaign idea bouncing around in my head, and it involves the ruins of a long-dead culture scattered all over the landscape. For some reason today I got struck by the idea of calling them the "Xi", and while it sounds cool in my head I don't know how well it would work out at the table. I wanted something that sounded foreign, but short and easy to remember or recognize.