Michael Silverbane
Adventurer
In another thread I've seen some folks advise caution to newer game masters when creating alternative or home-brewed material. Lest they fall victim to poorly conceived mechanics.
Of course it is desirable to use the best possible mechanics for whatever you are trying to accomplish. But the implication that the use of poor mechanics is unwise or might lead to some dire consequences seems a little... pessimistic.
So... What sorts of things do you think can happen when a bad new mechanic is introduced into an otherwise workable game?
What horror stories do you have of house rules gone out of control?
What could possibly go wrong?
Of course it is desirable to use the best possible mechanics for whatever you are trying to accomplish. But the implication that the use of poor mechanics is unwise or might lead to some dire consequences seems a little... pessimistic.
So... What sorts of things do you think can happen when a bad new mechanic is introduced into an otherwise workable game?
What horror stories do you have of house rules gone out of control?
What could possibly go wrong?