Greatest or best ever?

You're not just whistlin' Dixie- that's the ONLY time I've seen it happen in 34 years of gaming. From either side of the screen.
 

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The best campaign ever was the Mutants and Masterminds Zephrin described.

The single best moment, however, was an evil Forgotten Realms campaign. We were plotting to take over Waterdeep and then the world. At one point we decided to take a break because a couple players needed to have secret plotting conferences. My cleric of Bane is discussing carving up Waterdeep into temple districts with the necromancer of Shar when one of the other players walks by and says "when you're done with this secret conference, meet me over there for a secret conference." As I'm walking from one conference to the other, I look in the room where we're playing. The DM is all alone - every single player is off at a secret conference! :D

PS
 

I've luckily had lots of great campaigns through the years. One that jumps out was when my GM blended the plots of three Star Wars (WEG) groups that he was running.

One group were bountyhunters played by our original gaming group from high school (which included me, my brother, and my friend). Eventually everyone went to college where the GM ran an X-wing Squadron game that included an ewok jedi played by another mutual high school friend. The last group was a bountyhunting brother duo played by two other mutual high school friends who never roleplayed and wanted to try it out.

The plot unfolded like this... The player of the ewok jedi wanted to retire him and the GM wanted to retire him memorably. So my bountyhunting group learned of a bounty on this ewok jedi. We played a campaign up to the point of engaging the ewok and told the GM our plans for engaging him.

Next, the ewok played a campaign to return to his home but got ambushed by our group (who were now the GM's NPCs).

The brother bountyhunters learned that our group captured the ewok and played a campaign to investigate and infiltrate us to steal the ewok. (In this campaign both my group and the ewok were NPCs.)

My group then played a campaign to turn the ewok over for reward and got ambushed by the brother bountyhunters (who were now played as NPCs) based on what they did in their campaign.

The brother bountyhunters turned the ewok in for the reward, so the final campaign was my group tracking them down, getting revenge, and getting some of our reward back. (And this time the brothers were played as NPCs.)

It was a very fun game in itself but I marvel at how flawlessly the GM meshed the three different groups and their plots. He really is a brilliantly creative GM.
 

I actually have a couple more memorable moments from back in the 2E days when my best friend and I played another solo campaign with me DM'ing the game.

1) I ran his characters through many different worlds and planes, on this particular adventure he was in Ravenloft. He got into a fight with some werewolves and was bitten, getting himself infected in the process. The next night was a full moon and he camped out in the wilderness making sure to take every precaution to be woken up if someone or something came upon his camp. He went to sleep and upon waking up was somewhere else, covered in blood and gore, clothes ripped up, the remains of a family scattered around him and being in a small home.

2) Same friend and later in the campaign with his secondary character. He played two character in the campaign, the main character was a brilliant necromancer and the other was his barbarian mean shield. Basically he role played it so that the necromancer did whatever he wanted and the barbarian being a big dumb meat shield would be the bodyguard. Every time he described the barbarian going into battle, he'd shout out at the table with a frenzied look in his eye "TEMPUS!!!!!" and have the barbarian charging in recklessly no matter the odds. It made for some pretty fantastic cinematic scenes with the barbarian roaring and tearing through the enemies while the necromancer stood back at range - all the while giggling like a maniac - firing all the evil spells his heart desired.
 



I loved running Horror on the Orient Express for Call of Cthulhu.

Some of my fondest memories relate to the confrontation with the great evil on the train (session #29) and the final, climatic session with planes, trains and automobiles (#34).

Actually you can still hear them.

For D&D it is likely my favourite was our 29th session of World's Largest Dungeon - "Uber battle". :)
 

I'd just got out of the armed forces and had a bit of money stashed away so decided to do the college thing and get an education, this was in March (late 80's), college didn't start till September- I decided to have six months off everything- except D&D.

I co-opted a bunch of kids, mostly younger brothers of guys I went to school with (and gamed with), and every day for... seemingly six months I DM'ed, sometimes 2 or 3 sessions a day. In summer we'd think nothing of starting at 9 AM and going on till midnight- with assorted snack runs. Seven days a week- the guys never got tired of it...

There were two groups of players, AD&D, set in Carse (an old supplement from Midkemia Press), both group were based there and the adventures came thick and fast, but that wasn't it...

By the end of the 6 months we had a Carse Newspaper which the kids had to write stories for (this is pre PC's and computers- or else none of us had a computer)- the paper would come out once a week and the guys didn't know which stories I'd run. It was also 75% about the PCs- Well 'Ard Jim (one of the PCs getting arrested for attacking a man in the street with a 'live cat'- that kind of thing). We incorporated a Blood Bowl League in to the game, we built a stadium in the town (well we drew the plans and did the maths). I'd commentate on the games, and record them on tape- which would then be passed around and/or copied.

PCs died and had memorial services, knew at least 50% of the town's inhabitants by their first names, and for lots of sessions were happy to spend money drinking, getting in to scrapes with the law, and be chased by old ladies with brooms- hardly heroic, but the good stuff if you're 13 years old and are about to snort pop out of your nose.

The players became heroes and horrors and got up to something like 7th level in just six months- I still have all of their character sheets in a big box file, complete with drawings et al.

I think halcyon about covers it...

It gets better, a couple of years later in a bar (where else) a big feller (slightly drunk) comes over to me and asks me if I was... well, me. I'm a big lad so I fess up- yep, I'm me, what's the problem- I thought I was about to get hit. Instead the guy grabs my hand and starts thanking me for teaching his son more in six months than he had got out of whatever years of school. Unbeknown to me the kid wasn't great at reading, writing, maths et al- and didn't give a damn about any of it. Six months later he read at home (mostly fantasy fiction admittedly), his maths up to scratch (GP + XP = get better at maths), and he'd started doing his homework and was winning awards for his 'crazy' stories based on a hell and brimstone Priest called Septimus (named after the kids dead Uncle).

Turned out the slightly drunk guy was his dad, I didn't pay for another drink that night.

As it turned out I went to be a teacher (not at all what I had planned), and the kid went on to do a degree and become the manager of...

I'm not saying I did that- I just gave him a push.

Dungeons and Dragons changes lives, it seems.

That was my best campaign.
 

That is certainly an awesome story Goonalan! To be young and with nothing else to do except play D&D lol. Can't do that as adults with spouses or SO's.

It's funny your campaign setting was in Midkemia, because I actually had a campaign there as well and had a great time running it. I had all of the main NPC Heroes from Feist's books in it and actually went so far as to give them levels and stats, etc.

D&D can change lives for the better, that's for sure.
 

I got a lot of them, but I'll just post two.

I remember in middle school me and my two friends would play. Well, one of their brothers wanted to play. He started getting annoying and the characters were encountering a basilisk.

I tell him it is looking into his eyes and he yells, "I stare straight back!"

Needless to say he got turned to stone and his brother kicked him out of the room, which I though was pretty harsh. Later in the adventure there was a green dragon and the older brother's character flew up and backstabbed it. I think he had boots of flying. Well, he rolled a one, missed, fell to the ground and stepped on by the dragon, killing. He had tried backstab at somewhere around 5 hit points and we were fairly high level. We then kicked him out the room, lol.

Now, some 13 years later, we just had the funnest session last week. We only have 3 people, so normally I DM. One of the characters an elven werescorpion swordmage, and the other is an elven wizard. Since we have so few people, each have a bodyguard. Well I told them they weren't for tanks and not to abuse them. So the characters are at 10th level, and are going through a special 10th level adventure. They are attacking the leader of a cult of Orcus that has been enticing tribes of nomadic humans to turn war with tribes of orcs. The characters run the only point of light town for nearly hundreds of miles, so stopping these humans is vital to keep trade going since the orcs and humans are terrorizing the landscape and riots.

So they have made it inside the temple of Orcus and have to fall back to the front gate. Well, the werescorpion PC orders the guards to stand up front by themselves to block the on coming assault. An act that would have surely been suicide. One of the bodyguards then mouths off to the PC. The PC then attacks one of the guards with his poisonous stinger.

The oncoming fight turned out to be the funnest combat ever because each round there was so much roleplaying and confusion. The guards had each others back, the other PC wouldn't join the fight. The guards tried getting out and leaving the PCs and telling everyone in the town what had happened.

Then the onslought from the leader of the temple of Orcus and his personal guard comes. Then the guards still keep fighting the PCs while falling back. The elven wizard has a set of dimensional shackles and uses those on one of the guards. Then coupe de graces him.

Meanwhile the onslaught from the Orcus crew were really hurting the PCs, so they head for the gate and behind them, the guard is running, still attacking them. So the wizard throws up an invisible wall, the guard stops, and a rain of arrows kills the second guard. The PCs escaped at 2 & 7 hp. However, they failed their quest to kill the Orcus leader and will now have to do a few extra sessions to reach paragon tier.
 

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