playing -- a MURP game where we were fighting undead goblins in a lair, I could hit the broadside of the barn. One of three PCs went down and two of us were left fighting back to back in a burning hallway- the dead PC had started with a magic sword which was good, but not incredible. His body was in a fire, but I reached into the pyre and lifted out his sword, burning its hilt into my palm.
Crit. Crit. Crit. In rolemaster this meant decapitations, lung piercing and other nearly instant fatal wounds. my dice ran so hot we actually got out alive. The sword became "Arra Anna Liegh" or "Gift from the Flame" in JRRs elvish. It was my very favorite sword.
Running -- a Convention game that mixed a dysfunctional family of noble/adventures a haunted house, and villains from Rocky horror picture show. Led by a vampire wanna-be in white facepaint, instead of Frank. Run it three times its always a blast. Once the party traitor realized that another PC was his relative and he should stop trying to punish the whole family, in another he teamed up with Columbia (a succubus) and the two of them were the only survivors.
Campaign game - an adventure in a magic dead town, based on Dingle, Ireland. The plot was taken from a Dixie Chicks song. Deprived of magic some of the PCs got clever, some ended up in jail, they managed deal with a teenager with a crush, a notorious drunk (famous ex-adventure), and steal the artifact from the mayor. They turned it over to their mentor/employer then realized that the artifact would likely send him over the line into Far realm influenced/madness.
- the campaign ended with PCs turning a Kaorti Cyst into a 100' deep smoking crater, barely cramming most of the PCs into a anti-magic shell so they could survive the blast.
-It also had an intelligent sword "the normal blade" Far realm-bane weapon which really wanted its owner to retire and become a farmer or bar owner. It could not talk but could grant +10 to profession skills as an inducement.