Greatest or best ever?

Could be worse...

A Gungan Sith. :angel:

"Meesa gonna have UNLIMITED POWAH!!!!!!!!"

Youssa people gonna die!

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Eventually, the apprentice becomes the master.
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i have interesting from the same game but with 2 different groups of characters. the adventure was the first adventure in age of worms.
first group consisted of a bunch of good guys.

Elven binder
half ogre barbarian
half elf ranger
i cant remember the fourth character

so the adventure is going fine until we hit the lantern room in the adventure. at which point a bunch of fire beetles swarm us. the half ogre gets destroyed in the first round, the ranger and the other character run out of the room and my character the binder dives down the hole the beetles came through and run through the dark til i hit water. now fro som reason i dont have a torch on me. so the only thing i have for light is a sparker use dto light tinder. i am basically sparking it over and over to to try and see something. as turn around i spark it just it time to see a water elemental crush my face. the remaining characters retire do to loss of nerve.

Round 2: team not so good
we decide to just have a new group try to accomplish what the old group failed.
n. evil human dragon shaman/mage (me)
le human paladin
2 other evil characters.
no major deaths but a few funny moments
kill owl bears and find a baby owl bear, so my characters feeds and carries it around like a cat for the rest of the adventure petting it and everything. then the other characters decide to let me handle the selling of all good so i tell them i sold it for 30 percent less than i did and the still take a share. it was great cause all the players knew but there characters never questioned it
 


Probably the best campaign I ever played was a simple dungeon crawl through the Ruins of Greyhawk. We used the Rolemaster critical hit tables and that had to be one of the most nail-biting adventures I ever played. We didn't get too far in the module before we had to flee the dungeon and the DM packed up and moved, but it was a lot of fun.

Probably the best campaign that I really enjoyed running was the Age of Worms AP with added side trek adventures to get players up to speed on XP. I thought AoW was truly awesome.
 

playing -- a MURP game where we were fighting undead goblins in a lair, I could hit the broadside of the barn. One of three PCs went down and two of us were left fighting back to back in a burning hallway- the dead PC had started with a magic sword which was good, but not incredible. His body was in a fire, but I reached into the pyre and lifted out his sword, burning its hilt into my palm.
Crit. Crit. Crit. In rolemaster this meant decapitations, lung piercing and other nearly instant fatal wounds. my dice ran so hot we actually got out alive. The sword became "Arra Anna Liegh" or "Gift from the Flame" in JRRs elvish. It was my very favorite sword.

Running -- a Convention game that mixed a dysfunctional family of noble/adventures a haunted house, and villains from Rocky horror picture show. Led by a vampire wanna-be in white facepaint, instead of Frank. Run it three times its always a blast. Once the party traitor realized that another PC was his relative and he should stop trying to punish the whole family, in another he teamed up with Columbia (a succubus) and the two of them were the only survivors.

Campaign game - an adventure in a magic dead town, based on Dingle, Ireland. The plot was taken from a Dixie Chicks song. Deprived of magic some of the PCs got clever, some ended up in jail, they managed deal with a teenager with a crush, a notorious drunk (famous ex-adventure), and steal the artifact from the mayor. They turned it over to their mentor/employer then realized that the artifact would likely send him over the line into Far realm influenced/madness.
- the campaign ended with PCs turning a Kaorti Cyst into a 100' deep smoking crater, barely cramming most of the PCs into a anti-magic shell so they could survive the blast.
-It also had an intelligent sword "the normal blade" Far realm-bane weapon which really wanted its owner to retire and become a farmer or bar owner. It could not talk but could grant +10 to profession skills as an inducement.
 

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