Converting "generic setting" Second Edition monsters

Well, I'd say base these off the scathes, then. Do we have a "glide" ability for that limited kind of flight, or just go with clumsy maneuverability? Looks like imp grab plus rake plus maybe gnaw. Follow the scathe poison but maybe change the Con damage to Dex?
 

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We've borrowed this before...

Gliding: A hadozee can use its wings to glide, negating any damage from a fall of any height and allowing travel 20 feet horizontally for every 5 feet of descent. A hadozee glides at a speed of 40 feet (poor maneuverability).
 


We've borrowed this before...

Gliding: A hadozee can use its wings to glide, negating any damage from a fall of any height and allowing travel 20 feet horizontally for every 5 feet of descent. A hadozee glides at a speed of 40 feet (poor maneuverability).

That'll do fine.

Apart from immunity to fire and the different movement forms, are their any other significant differences.

The SQ has "Camouflage" but I can't see this explained in the text. Presumably a surprise-boost like the Scathe has.
 

The harrier has 3 more Hit Dice, but does less damage with its claws. So it presumably has slightly lower Str (2 less than scathe?). Con is probably the same, as both have the same "bonus hit points" as their HD. The harrier's AC is also one worse. I'd recommend less natural armor rather than lowering Dex.

Thus: Str 13, Dex 14, Con 18, Int 6, Wis 11, Cha 7, +2 natural?
 

The camo abilitiy is this: "When motionless and against a background of green jungle foliage, harriers blend in well. In this case, opponents receive a -2 penalty to surprise rolls." I'd just give them a racial bonus to Hide in foliage or whatever.

Shade's abilities look fine.

Thoughts on poison?
 

The harrier has 3 more Hit Dice, but does less damage with its claws. So it presumably has slightly lower Str (2 less than scathe?). Con is probably the same, as both have the same "bonus hit points" as their HD. The harrier's AC is also one worse. I'd recommend less natural armor rather than lowering Dex.

Thus: Str 13, Dex 14, Con 18, Int 6, Wis 11, Cha 7, +2 natural?

Pardon? Haven't you got that the wrong way round.

The MC13 Scathe does 1-4 claw damage, less than the 2-5 a Harrier does.

I'd give it 2 points more strength than a Scathe.

Agree to dropping the NA though.

In other words:

Str 17, Dex 14, Con 18, Int 6, Wis 11, Cha 7, +2 natural
 

The camo abilitiy is this: "When motionless and against a background of green jungle foliage, harriers blend in well. In this case, opponents receive a -2 penalty to surprise rolls." I'd just give them a racial bonus to Hide in foliage or whatever.

A racial bonus is fine by me.

Thoughts on poison?

Just give them the same poison as the Scathe. Its effects are practically the same.
 



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