kitcik
Adventurer
Cats top out at about 60 mph. (Please ask how I know this.)
How do you know this?
Cats top out at about 60 mph. (Please ask how I know this.)
I asked you not to ask me that...How do you know this?
The Wall of Force would stop the object cold without transferring any of its energy to the array. Immovable and all that.Sorry, that's what I meant by critical mass. Very different, I know. My point was that this creates an object with a large amount of kinetic energy. The energy could be transferred to the mirror array by either collision (preferably with a wall of force attached to the array as not to cause damage to the array itself) or some sort of net hooked up to pull the array.
Oddly, the spell doesn't say you can apply X amount of lift. It says it levitates an object of up to X pounds. The spell can't affect aheavier object at all.2000 lbs at level 20, and it's only a 2nd level spell. It could be cast multiple times on different parts of the station, or a higher level spell could be created that could handle more weight.
In relation to whatever the DM says. And that's really the only answer there can be, in the end.This exposes one of the major flaws with certain types of magic in a fantasy world. When an object is made immobile, it becomes immobile in relation to what?
The Wall of Force would stop the object cold without transferring any of its energy to the array. Immovable and all that.
It depends on how far away you are. At an orbital elevation you're still very strongly affected by the giant mass of a planet below you. Once you're far enough away from any planets the sum of forces acting upon you will be close to zero.The idea that gravity is negligible in space is just plain wrong. Currently the only way we get into space is by achieving orbital velocity, so the common perception is that once you're there, you're weightless. You aren't. You're in free fall, with gravity pulling you so hard that you have to have thousands of miles per hour of lateral movement to let you "miss" the planet. (i.e. orbital velocity). Without that velocity you'll come down hard and fast, and leave a fiery trail across the sky as you burn up on re-entry.
Matter can be changed though. Maybe it affects the molecules at an atomic level to turn them into different elements (drawing from other things nearby)?Physics says explicitly that matter can be neither created nor destroyed. Reconcile that with Wall of Stone and Disintegrate.
Falling objects reach a "terminal velocity", where the speed loss from air resistance matches the speed increase from gravity. This is usually around 125 mph for something with mass and air resistance of a human body. Cats top out at about 60 mph. (Please don't ask how I know this.) Nothing approaches the thousands of miles per hour needed for a stable orbit at Lunar distances. Lower orbits need higher speeds.
This it true. My father is a vet, I use to work at his clinic.I asked you not to ask me that...
I read an article a few years back about a cat that fell from an upper floor of a tall building. It waled away with nothing more than some sore muscles and a chipped tooth.
The article explained how cats handle long falls, spreading out like a skydiver, then bringing their feet down at the last moment to absorb the impact.
It also mentioned that cats reach terminal velocity at about 60 mph, so any fall of over 60 feet or so is equally survivable. 90% survival rate at that height, and better than a 50/50 chance of walking away with little or no injury.
Which explains why comets never leave the oort cloud, they just stay out there and never come where anyone can see them. Right?It depends on how far away you are. At an orbital elevation you're still very strongly affected by the giant mass of a planet below you. Once you're far enough away from any planets the sum of forces acting upon you will be close to zero.
In which case the entire idea of using Wall of Stone to turn a boulder you can teleport with into small moon gets tossed out the window.Matter can be changed though. Maybe it affects the molecules at an atomic level to turn them into different elements (drawing from other things nearby)?
Actually, it is unclear what happens to momentum during a teleport. If we assume that it is conserved and you teleport down to earth with orbital velocity, you could just cast Feather Fall on yourself.Oh yeah, did we forget that little detail? Teleporting home will caus a "crash and burn" landing that would make Steve Austin proud. You'll hit at orbital velocity, probably doing more damage than your mirror array would.
On a general note, I'll still argue whether you can Teleport to a location based on distance and direction, rather than actually knowing it. It's not allowed by the spell description, and getting to "know" one particular location in empty space, with no reference points available, just wouldn't be possible, IMHO.
Maybe if he used the Greater Teleport spell.Of course, that's just me. Other DM's might be more permissive. I would like to see you try though.
Player: "Teleport to the Moon!"
DM: "Hmm. you get 100 miles per level, and the moon is 231,000 miles away? So when did you reach level 2,310, and why didn't I know about it?"![]()
On a general note, I'll still argue whether you can Teleport to a location based on distance and direction, rather than actually knowing it. It's not allowed by the spell description, and getting to "know" one particular location in empty space, with no reference points available, just wouldn't be possible, IMHO. Of course, that's just me. Other DM's might be more permissive. I would like to see you try though.
Player: "Teleport to the Moon!"
DM: "Hmm. you get 100 miles per level, and the moon is 231,000 miles away? So when did you reach level 2,310, and why didn't I know about it?"![]()
This spell functions like teleport, except that there is no range limit and there is no chance you arrive off target. In addition, you need not have seen the destination, but in that case you must have at least a reliable description of the place to which you are teleporting.