Crazy Jerome
First Post
Again, no.
Re-read the advice. It specifically says:
"That wasn’t a possibility you’d anticipated, and you don’t have anything prepared for it. Many DMs, at this point, would say, 'No, there’s no
wizards’ guild here.'”
The advice is specifically for improv and on the fly judgment calls, not for prepared campaign material (like, there not being Ye Old Shoppe of Magic in your campaign world).
If you've already decided that such a place does not exist, then adhering to your prep is absolutely the right thing to do.
This is what some of them probably meant. The impression they created with too heavy emphasis on the "yes" part is the one that KarinsDad got. I feel very free to say, "No," when warranted, but the DMG text really grates. This is what I referred to early as their "wimping out," on DM advice that was portrayed inconsistently with the game otherwise created.
However, to be fair I don't really know whether they wimped out, had a disagreement among the staff that was never resolved, tried too hard to simplify the advice for beginners, or simply wrote poorly. Given the nature of some of the DM advice in other products by some of the DMG authors, I'm inclined to believe it was wimping out. Given the effort made to make the game beginner friendly elsewhere, i'm inclined to be more charitable at times.