MichaelSomething
Legend
If you're looking for a rules light game, it doesn't get lighter then Microlite D20.
I have the book and have skimmed through it a bit but not read it in-depth. I'll check it out.
That's not what I'm talking about at all, but rather making a simpler, core game that allows for modular "attachments" that are all optional. I've used the analogy of Basic and Advanced D&D, but imagine if they could be used interchangeably. I think this is a bit what they were going for with Essentials but it wasn't simple enough, imo.
So the "padding" would still be there, it would just be optional. It is now to an extent, but the problem is that the simple core to 4E is mixed in with everything else. It is hard to separate out the signal from the noise.
Well it seems that MM has at least recognized the main problem which P&P rpgs are suffering today. The question is if he is ready to take the necessary actions in order to simplify the game? (maybe in the next edition?)
Here the link.
Dungeons & Dragons Roleplaying Game Official Home Page - Article (The Incredible, Expanding Gamer Brain)
A well designed set of feats and powers will necessarily have that same (mostly) closed nature. That doesn't mean you can't have a few new feats and powers. If your closed set doesn't address, say, magic item creation at all, then you could come out with a supplement that did. But you can't keep tacking on feats that let dragonborn longsword wielding fighters do X, Y, and Z. Either you had a few feats that covered being uniquely dragonborn or uniquely a fighter with a longsword--or you didn't. If you did in the well designed set, then they covered that scope.
I don't think he quite recognized or posed it as a problem.
Moreover, it's a game. Simple games might be fun for simple people, but they provide little interest for others. Older editions are still viable and simple, there is no reason to continue to put out simple(r) editions.
Well it seems that MM has at least recognized the main problem which P&P rpgs are suffering today. The question is if he is ready to take the necessary actions in order to simplify the game? (maybe in the next edition?)
Here the link.
Dungeons & Dragons Roleplaying Game Official Home Page - Article (The Incredible, Expanding Gamer Brain)
From the Article said:If you started playing D&D back in 1974, you soon learned the basics of the character classes and perhaps gave each one a play. At some point, you’d start to hunger for more options. You probably also spotted a few areas where you thought a few new rules or changes would improve the game.
Except there isn't. If, as you say later, "MM" still plays AD&D because it is 'simpler' than there is no reason to produce a (similarly) simple edition. That edition still exists. Maybe republish those books, but not to produce a new edition.Well, as it has been explained several times in this thread, by (as you would say) us "simple" people, there is of course a reason to put out simpler editions.
The poll on that page that had posted results (not the one that was asking questions) had a 70%/30% support for powers and feats that make fighters like 4E fighters. This, undoubtedly, supports the 4E "complicated" version of play.Its not far to assume that he is checking out the ground for a change to a simpler and more casual friendly 5th edition D&D version. Even as non-casual, I would like this of course. If you dont, thats not my problem. WotC will decide the question soon enough.
Part of the problem may be a dichotomy in the player base. Those (older) players who play (older, "simpler") editions may be more drawn to the "roleplay" than the "game" and are probably less prone and comfortable with the "video game (sometimes called "WoW-ish")ness" of 4E. But I have found it to be much more relate-able amongst new players of my generation.
Part of the problem may be a dichotomy in the player base. Those (older) players who play (older, "simpler") editions may be more drawn to the "roleplay" than the "game" and are probably less prone and comfortable with the "video game (sometimes called "WoW-ish")ness" of 4E. But I have found it to be much more relate-able amongst new players of my generation.