[MENTION=22779]Hussar[/MENTION]: Tell you what, pal. I'll answer some more of your questions if, and only if, you answer mine. Crom knows I've asked you them over and over again, and I suspect the only reason you've ignored them are because the answers tank your position:
1. Are you really telling me that you cannot imagine any instance where a Ftr 1, in any edition, regardless of statistics, can be considerd a normal human?
Since I don't know how you are defining "normal" then it's difficult to answer. I do think that a F1 in any edition, is better than a common individual AS DEFINED BY THE SYSTEM.
2. Even in the case where the Ftr 1 and turnip farmer are statistically identical (excpept for terminology), or the Ftr 1 is statistically inferior?
Not possible unless the turnip farmer is actually a F1. Even if they have the same stats, same hp, same AC, the Fighter still has better saving throws. The fighter still has more skills. The fighter most certainly still has way more potential as well.
3. And is that because you are unable to imagine how the Ftr 1 may be considered a normal human? Or is it wrongbadfun to do so?
RC
What's with the snark? When did I tell anyone they were having fun wrong? I did say that the point is not mechancally supported and I'll stand by that, but, where did I say that someone was having badwrongfun?
You're continuing to assert that I should play the way you prefer.
I find that it actually is a feature that fighters in 1e and 2e (and largely in 3e) are mundane. It isn't a bug. It's fine.
You don't like it that way? Okay, play differently. But why do you insist I'm doing it wrong?
Again with the badwrongfun shots. Why? What is this adding?
See, the problem is, sure, you can play D&D the way you are talking about, but, how do YOU deal with the power level disparity? Ignore it? Deal with it? How?
Just as a question, how much higher level D&D have you played? Again, not snark, just a question. I often find that in these conversations, people who don't see the issue generally play low to mid level campaigns where this really isn't much of an issue.
Or, they play with players who have a tacit agreement at the table not to make it an issue. The cleric relagates himself to healbot and doesn't show the firepower that he could. The wizard stays with direct damage spells for the most part and doesn't dominate the game.
And that's certainly one way to maintain balance. Let the group do it. And that's fantastic if everyone's on board. But, all it takes is someone to go, "Hrm, if I combine this spell with that spell, I can devastate the opposition to a degree that a non-caster can't even dream of."