And if you're got a group of 20 people, all ordering a meal each, 5 of whom want carrots in their meal, 10 of whom don't care, and 5 of whom hate the idea of carrots because they don't like the taste; should the restaurant refuse to serve carrots to the 5 who want carrost?
The 5 who hate carrots are essentially just being asses to the 5 who like them by complaining.
If 25% of people want something, and 75% of people don't... the 75% can happily ignore it, while the 25% will be happier with it.
Let's say only 25% of people want to be able to play druids. Does adding druids in harm the 75% who don't? Nope. But it really helps the 25% who do.
I like the railroad design (mostly). Easier to teach people.
This should have been in the PHB. They even tried to, with the "builds" and suggested feats and powers, but the problem was, almost without exception, those builds were all crap.So release a build book, with pre-made characters of all power sources (noobs shouldnt have to learn on martials ya know). It would achieve the same thing with the added bonus of letting the player swap powers as the player gets more used to the rules.
It depends on how much that 25% becomes the majority of what is released. Thus far the only new class released post essentials has been another railroaded option class (the Vampire). While there is plenty of stuff for older classes, the fact that new classes seem to be keeping to the essentials railroad design seems to be the new method. It becomes rather hard to ignore when that happens.
To be fair, HoS is clearly an Essentials book, and most of its writing was done before they finished getting a full response from the community. It was even originally in the Essentials paperback format. While we certainly have a horribly long wait to deal with, we won't know WotC's true response until they have a book that was wholly written after the community responded to Essentials.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.