You've never asked me that. I could explain quite easily how 4E is video-gamey to me. I think I already have many times.
If you think the argument falls to shambles because it isn't exactly like WoW, I guess you need exact comparisons rather than the obvious examples of defining roles that 4E did and moving to powers that were set up with "cooldowns".
You mean like daily spells?
Not to mention the new aggro mechanic for defenders. That is straight out of a video game. Attack me or you are going to have problems, so my friends can beat on you and I can absorb all the damage. Are you really that unfamiliar with MMORPG mechanics you can't see that defenders were all given a "threat" mechanic?
Except it isn't. 3e Knights had a "threat" mechanic. Defenders are actually threatening. A "threat" mechanic is a form of mind control saying the monster
must attack the chosen target.
And the fact that powers work regardless of creature type is straight up video-gamey.
Except it isn't. Video games have a much easier time with circumstantial modifiers for monster type. It's the
opposite of a well designed video game here.
No one said 4E was exactly like World of Warcraft. All some of us said is that it has some mechanics and an overall feel like a MMORPG with the defined roles and threat mechanic as well as the power system.
I think you'll find it's like D&D and that's why it's like an MMO.
To put it specifically point by point:
1. The roles feel analogous to the following:
Defender (Tank)
Leader (Healer)
Controller (Crowd Control)
Rogue and such (Damage dealer/DPS)
That's not the role differentation I'm familiar with in
any MMO (either DPS or CC drop out of the equation in my experience). It is, however, analogous to Fighter/Cleric/Magic User/Thief. Which is about as pure as D&D gets.
2. Defender threat mechanic feels like taunt.
Having used both, all I can say is this is a world away from my experience. Marking and defender aura make me feel big and strong and that people have to keep their eye on me or I will kill them. Taunt feels like mind control. Literally.
3. Power system:
Encounter powers (MMORPG powers with 1 minute to 5 minute cooldown. Usually an encounter)
Daily Powers (powers with 30 minute to 1 hour cooldown. Several encounters)
So your problem is that people need to catch their breath? Because daily powers are all over the place in older versions of D&D. Like
every single spell. Now the method of expression might be MMOy. But cooldowns are far more common in older editions of D&D than in 4e.
4. Every power working:
Powers work in MMORPGs. Doesn't matter the creature often times. They work, even if it doesn't make sense. 4E has a lot of that such as being able to blast undead with psychic damage, even though their minds are dead.
Except this isn't my experience of video games. Video games can and do have far more modifiers than tabletop games because it doesn't drive the DM crazy to keep track of them all or slow the game down.
Ultimately your list tells me that you appear not to play either computer games (let alone MMOs) or 4e. Now the
language of 4e resembles an MMO for exactly the same reason the language of classic D&D resembles a tabletop wargame. Using language your target demographic is likely to understand helps.