Your stance seems to be largely based around reprinting the stat blocks for generic monsters in published adventures to reduce page-flipping.
Personally, I'm against that, since it means that you're paying for some content that you already own. But if you think it's worth the cost, that's your opinion; I disagree, and most of the people I game with disagree also.
Except you
don't necessarily own it. Not only does reprinting the stat blocks remove the need for DMs who only run published adventures to own any Monster Manual whatsoever, it
also means that if I own MM1 and MM2 but not MM3, I don't risk seeing in the adventure "Please refer to page 102 of Monster Manual 3 for this creature's stat block."
Of course, I have a DDI sub, so this doesn't apply to me in particular anyway, but a DM who started playing with the MM1 would be pretty significantly inconvenienced if new adventures made reference to the Monster Vault and he didn't own it.
In fact, if you remove that idea, your point seems to largely fall apart. Sure, it'd be nice if a given adventure reprinted everything so that you don't have to ever consult another book while running it, but having it list all of the feats, powers, generic monsters, etc. doesn't seem to be worthwhile (at least to me).
And yet 4e manages it. Whether you appreciate the format or not, it contains all the information needed to run the encounter on a 1- or 2-page spread.
You seem to be of the opinion that page-flipping is entirely removable;
Really? We
just had the following exchange:
YOU: Some page-flipping is inevitable; that's a given.
ME: Yes, it is. I prefer my page-flipping to occur before or after the encounter, not in the middle when it can stall the action.
What part of that led you to believe I think page-flipping is entirely removable? It's not, unless we can transition to a format where all the material is presented digitally, and decked out with helpful search, sorting and display functions to minimize the amount of hunting you need to do.
PCs or the GM need to look up a magic item or feat again;
As long as they have their character sheet in front of them, they needn't look further than that.
monsters are summoned (not everyone plays 4E, after all) - that can't be helped.
Correct me if I'm wrong, but 4e is the only system currently making use of the Delve format, yes? If you're not playing 4e, why do you care about the Delve format?
Sure, it was used in 3.5. That system is no longer in print, and its successor (or whatever Pathfinder is) does not use the Delve format. I don't really see the point of complaining about the Delve format if you don't even play the system that uses it.
What can be helped is not having to flip back and forth from the body of the adventure to the back where the encounter information is located.
This is such a minor concern as to be ridiculous. You have to change the page a few times an hour to deal with this, and the trade-off is the benefits of the Delve format I've mentioned earlier.
And even if we leave that aside, why can't those monster stat blocks be reprinted in the body of the adventure where the PCs meet them? How is it better to stick them in a two-page area in the back of the book? To summarize, it isn't. Just put the monsters where you meet the monsters.
They could be printed in the "body" of the adventure, and that would be fine, as long as they also printed all the terrain features, tactics, traps, etc. The whole point of the Delve layout is to keep all the information for a single encounter on a single 1- or 2-page spread. If you can figure out a way to do that while keeping it aligned with the "body" of the adventure, go for it.
That's not even taking into account the idea that a hard limit of two pages might not be enough to list all of the given information for an area - you say a good delve encounter will list all of the information for an area and its inhabitants. If there's simply not enough room to fit all of the information in two pages, then it's going to be split up no matter what you do.
Yes, there are some encounters which go over two pages. They are rare, but even when this happens, you have all the encounter's information on consecutive pages. There is no searching, there is no guessing, there is no flipping through multiple books. The Delve format is designed to be used in play, and for that purpose it is brilliant. Is it perfect? There is probably room for improvement, but that direction is
not a return to the way things were.
The delve format might have been a good concept, but in actuality reprinting things from the books (like the MM) that a GM will have anyway in the name of convenience isn't worthwhile.
And, again, this assumes that the DM has all of these things on hand anyway, which is not a safe assumption to make. Furthermore, it assumes that there is nothing to be gained by removing the need to have yet another book open during play. Put all the stat blocks in the adventure and the Monster Manual (or whatever) can stay safely on the shelf while you play.
I'd rather have a little page-flipping than buy the same content over and over; that's still no reason to remove the encounter information from the location information where the encounter happens.
And I'd rather pay for the convenience of being able to run a game smoothly, without juggling mutliple hardcover books behind a DM's screen while trying to keep encounters moving along at an entertaining pace.