A
amerigoV
Guest
So what are these common factors of videogames that can be identified as appearing in some tabletop RPGs and not others? Played on a computer, lacking a GM, restricted range of possible actions - these are things videogames have in common and tabletop RPGs don't, but I don't think you can point to one particular tabletop game and say it has them.
I do not think it will get you anywhere. Even the ones you list have exceptions. As a DM, I will not run higher level games without a computer (3.5D&D - although now I am a Savage, so no computer needed). Even if the game "is not played" on a computer, I still need one. One of my games is all remote, so you need a computer to play. I've been in plenty of f2f games that had a restricted range of possible actions (and one or two that could be described as lacking a GM). NWN has a GM mode, etc.
If someone would just say "I dislike D&D 4e because it reminds me of Zork. If my torch goes out, I get eaten by a Grue and that kind of micromangement is no fun," people would have something meaningful to discuss. You can meanfully debate the level of micromangement in that example (is that in the game, or your GM, why Zork>4e, etc).