Empirate
First Post
I'm looking, as the title says, for spell and feat combinations that are effective at really low levels - say, 3rd to 5th or so. No game-breaking, TO stuff, just good old efficiency!
Read this if you're interested in why I started this thread:
I'm thinking Energy Substitution (electricity) comboes nicely with Born of the Three Thunders, and damage-over-time spells. If I interpret BotTT correctly, opponents who take damage from the spell must immediately make a save to not be stunned for a round. This can easily become multiple rounds of stunning on a dot spell, if they keep failing their saves!
Kelgore's Grave Mist got my attention: 2nd level spell that deals measly cold damage in an area and fatigues targets - no save, rounds/level duration. Energy sub'bed, and with BotTT applied, this can turn into a serious deathtrap! Even somebody who only fails one save and gets out the next round will be exhausted, coz fatigue stacks up!
Do you have other nice low-level spell comboes to share?
Read this if you're interested in why I started this thread:
I'm going to play a Wizard again, after years of... not doing so. Campaign starts at 3rd level and will only continue to about 8th or 9th at the outmost. It will be Pathfinder, set in the Forgotten Realms. So I'm looking for relatively low-level spell and feat combinations to employ (not exploit).
I'm the only tier 1 in the group, and we're playing with a DM whose D&D experience is quite limited (has DMed other stuff a lot, though). So he asked me to tone it down a little, me being the most experienced D&Der at the table. At the same time, he's not opposed to effective, even optimized characters so long as they're atmospheric and interesting RP-wise.
So I built me a 3rd level Evoker (for a change, and because this isn't going to be an optimization-heavy game at all), banning Necromancy and Enchantment. I'd like to focus on battlefield control and straight-up damage, skipping the buffs for the moment. Furthermore, I'm playing this storm- and desert-themed guy who got his education from a Djinni in Calimshan. This hampers my options a little, as I'm going to rely on electricity and otherwise thematic spell selection a lot. I'd like to be effective within this self-imposed framework.
I'm the only tier 1 in the group, and we're playing with a DM whose D&D experience is quite limited (has DMed other stuff a lot, though). So he asked me to tone it down a little, me being the most experienced D&Der at the table. At the same time, he's not opposed to effective, even optimized characters so long as they're atmospheric and interesting RP-wise.
So I built me a 3rd level Evoker (for a change, and because this isn't going to be an optimization-heavy game at all), banning Necromancy and Enchantment. I'd like to focus on battlefield control and straight-up damage, skipping the buffs for the moment. Furthermore, I'm playing this storm- and desert-themed guy who got his education from a Djinni in Calimshan. This hampers my options a little, as I'm going to rely on electricity and otherwise thematic spell selection a lot. I'd like to be effective within this self-imposed framework.
I'm thinking Energy Substitution (electricity) comboes nicely with Born of the Three Thunders, and damage-over-time spells. If I interpret BotTT correctly, opponents who take damage from the spell must immediately make a save to not be stunned for a round. This can easily become multiple rounds of stunning on a dot spell, if they keep failing their saves!
Kelgore's Grave Mist got my attention: 2nd level spell that deals measly cold damage in an area and fatigues targets - no save, rounds/level duration. Energy sub'bed, and with BotTT applied, this can turn into a serious deathtrap! Even somebody who only fails one save and gets out the next round will be exhausted, coz fatigue stacks up!
Do you have other nice low-level spell comboes to share?
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