Converting Monsters from Polyhedron Magazine


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Su is fine if you prefer, but it's probably easiest to tie to the power's descriptions.

I was thinking something like this:

"Territorial Chameleon" (Su):
A geran can change the color and texture of its skin and equipment to match the natural terrain of its territory, gaining a a +10 enhancement bonus on Hide checks. It takes a geran's chameleon power 24 hours to adjust to a new territory, during which time it must wander its new home examining the landscape.
 

I was thinking something like this:

"Territorial Chameleon" (Su):
A geran can change the color and texture of its skin and equipment to match the natural terrain of its territory, gaining a a +10 enhancement bonus on Hide checks. It takes a geran's chameleon power 24 hours to adjust to a new territory, during which time it must wander its new home examining the landscape.

I like it. I'm wondering if a bit longer to acclimate would make them less uber-playable race fodder? Maybe at least a week?
 

I like it. I'm wondering if a bit longer to acclimate would make them less uber-playable race fodder? Maybe at least a week?

That's funny, my first draft used a week but I changed my mind and changed it to 24 hours.

How's this then:

"Territorial Chameleon" (Su): A geran can change the color and texture of its skin and equipment to match the natural terrain of its territory, gaining a a +10 enhancement bonus on Hide checks. It takes a geran's a week to adjust its chameleon power to a new territory, during this week the geran must spend at least 6 hours each day wandering its new home to familiarize itself with the landscape.
 


That works for me.

Good!

Skills and feats then.

I think they'll need to be tough, so I'd use Great Fortitude for their remaining feat.

Some combination of Climb, Hide, Listen, Move Silently, Profession (miner), Spot and Survival for the skills?

Maybe a small racial bonus to Profession (miner) since they're "especially successful in mining various forms of gems"?
 

Territorial chameleon looks great!

The skills look good, but I'd suggest Intimidation as well...

When preparing for battle, a geran also adorns himself with a belt decorated with the skulls of those he has killed. The skulls are intended to warn away opponents.

I'm not feeling Great Fortitude for the feat. Endurance would make more sense to reflect their "surviving harsh conditions", but I'd argue that Stealthy or Alertness would be even more appropriate, as they are primarily hunters.
 

Give Climb, Hide, Listen, Move Silently, Spot, and Survival 5 ranks each, Profession (Miner) 2 ranks (with a small bonus), and Intimidate 3 ranks?

I think I'd have to pick Endurance, just since it's the least used of all those feats.
 

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