Converting "generic setting" Second Edition monsters

Ahh, the imorph. Those were interesting, to put it mildly.

These look pretty good. Since the wizardly bits are advancement, are we ready for skills and feats? I might suggest Listen, Spot, and Alertness, so they know when to get out of the way. Or maybe swap in some stealth stuff. What do you think?

1 minute per point of Con is probably enough in water dependent.

I'm thinking Endurance.

Since they're slow moving nomads they must spend an awful long time moving from place to place.

Skills: Listen +2, Spot +2
Feats: Endurance
 

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Updated.

Flawder prefer to avoid combat, but will fight to defend themselves and their tribe. Only about half of the flawder encountered will be armed, and the others will flee at any sign of trouble, fighting only if cornered. An unarmed flawder can bite for 1-2 points of damage at -1 to its attack rolls.

I'll add a 1d2 bite attack to attack lines.

Challenge Rating: 1/2?

Though they collect no treasure, they swallow small rocks to aid digestion. Any flawder has a 10% chance to have 1-4 rough gemstones in its gullet. These, plus their fine shells which can sell for up to 500 gp, also serve to make them desirable as prey.

Treasure: See text?

Alignment: Usually neutral good?

Level Adjustment: +0? Does the slow speed offset the natural armor bonus?
 


Updated.

I'll add a 1d2 bite attack to attack lines.

I was going to bring up the bite if you missed it, but you denied me my nit-picking opportunity.

Challenge Rating: 1/2?

Alignment: Usually neutral good?

Yes to both.

Level Adjustment: +0? Does the slow speed offset the natural armor bonus?

Not by itself, but slow speed AND a -4 racial penalty to Dex should just about do it.
 

For treasure: No coins, standard goods, no items? (wizards may have gear, so I'm not sure).

The originals have shells worth up to 500 gp, which is pretty good for a 1-3 HD monster, as well as possibly containing gems.

If they have wizard leaders, they are able to make their own magic items.

Something like this:

Treasure: No coins, standard goods (see below), 50% items

A flawder may contain gemstones or pearls in its gullet, and their beautiful shells are valued as artworks. A few flawders carry special or enchanted items, mostly crafted by their wizard leaders.
 






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