Hussar
Legend
It's pretty simple. Knowledge Geography isn't needed to read a map, you would not require your PCs to have the skill to read a map, and the entire line of reasoning is about as questionable as possible.
And, honestly, I think we both know that.
RC
Then what is Kn Geography for then?
I would point out that Paizo disagrees with you here. In the Savage Tide AP, it requires Kn Geography checks to chart a course from point A to B. You then need Profession Sailor checks to actually follow the course.
I also believe that the WOTC book that deals with naval stuff, Stormwrack, uses the same rules. Someone with that book can look that up.
So, in 3ed D&D, you would actually be wrong here. Even looking at the d20 SRD, you find the following:
D20 SRD said:Difficult Terrain
Any character in forest, moor, hill, or mountain terrain may become lost if he or she moves away from a trail, road, stream, or other obvious path or track. Forests are especially dangerous because they obscure far-off landmarks and make it hard to see the sun or stars.
Table: Getting Lost Circumstance Survival
DC
Moor or hill, map 6
Mountain, map 8
Moor or hill, no map 10
Poor visibility 12
Mountain, no map 12
Forest 15
Chance to Get Lost
If conditions exist that make getting lost a possibility, the character leading the way must succeed on a Survival check or become lost. The difficulty of this check varies based on the terrain, the visibility conditions, and whether or not the character has a map of the area being traveled through. Refer to the table below and use the highest DC that applies.
A character with at least 5 ranks in Knowledge (geography) or Knowledge (local) pertaining to the area being traveled through gains a +2 bonus on this check.
Check once per hour (or portion of an hour) spent in local or overland movement to see if travelers have become lost. In the case of a party moving together, only the character leading the way makes the check.
By the book, I need to be making Survival checks as soon as I'm out of sight of land. And, again, our poor fighter doesn't get Survival as a class skill.
Actually, that is a myth. I mean, yeah, the navy was really really bad and a lot of pirates "choose" that as a lesser evil, but it was still a miserable life that few people with better options selected for themselves.
but whatever....
I see Prof: Sailor 5 ranks.
I also really hope that this line of thinking doesn't describe your DMing style.
Profession Sailor does not allow you to read a map according to the rules. Now, since we're bringing in DMing style, I changed the rules and allowed Profession Sailor to do much more than simply let me make xdx sp/time period, which is what the rules say.
But, thanks for the cheap shot. If you want to discuss BryonD&D, I'm more than willing to start a new thread, but, I thought we were actually discussing the rules and not what you think they are.
Wrong.
I said it was a poor example of Blackbeard.
It is a perfectly valid "pirate".
My bad. I meant to say Blackbeard.
Funny thing is, you can make a cleric or wizard Blackbeard very, very easily, without all the round the corner backflips it takes to make a fighter Blackbeard.