El Condoro
Explorer
This is my first post here, so please bear with me if I seem a bit green! I used to DM aa AD&D 2e campaign back in the 80s but haven't been in touch with D&D until the last couple of years. Things have changed a lot IMO.
Anyway, my question relates to the rules, or lack thereof, for swimming with armour on. I may be missing something but I am wondering how DMs handle a situation such as: PC in plate armour has been pushed off ship at sea. Assume they are trained in Athletics and can swim a bit. Assume they have training in Endurance and a good constitution. My problem is, I don't care how well they can swim or hold their breath, plate armour will drag them to their deaths almost immediately unless they can get it off quickly!
The rules, as I read them, would allow an Athletics (swim) Skill Check (-2 for armour) against a DC if the PC wants to move in the water or an Endurance Skill Check against a DC to stay afloat. My opinion is they sink whatever their skill unless...
House rule:
Each round the PC makes a fairly simple DC check (10).
Round 1: Reflex (PC realises they are sinking and begins to unclasp armour)
Round 2: DEX (unclasping armour)
Succeed: armour is unclasped and sinks to the bottom of the sea but the PC floats
Failure: PC sinks a square and the Suffocation rules in DMG159 apply.
I'm not sure how easy or difficult it is to unclasp plate armour but this at least seems (to me) more 'realistic' than floating with it on. As you can tell, I'm trying to get a handle on the rules and how they might work, so I'm interested if this is how DMs might handle this situation in their games.
Cheers
Anyway, my question relates to the rules, or lack thereof, for swimming with armour on. I may be missing something but I am wondering how DMs handle a situation such as: PC in plate armour has been pushed off ship at sea. Assume they are trained in Athletics and can swim a bit. Assume they have training in Endurance and a good constitution. My problem is, I don't care how well they can swim or hold their breath, plate armour will drag them to their deaths almost immediately unless they can get it off quickly!
The rules, as I read them, would allow an Athletics (swim) Skill Check (-2 for armour) against a DC if the PC wants to move in the water or an Endurance Skill Check against a DC to stay afloat. My opinion is they sink whatever their skill unless...
House rule:
Each round the PC makes a fairly simple DC check (10).
Round 1: Reflex (PC realises they are sinking and begins to unclasp armour)
Round 2: DEX (unclasping armour)
Succeed: armour is unclasped and sinks to the bottom of the sea but the PC floats
Failure: PC sinks a square and the Suffocation rules in DMG159 apply.
I'm not sure how easy or difficult it is to unclasp plate armour but this at least seems (to me) more 'realistic' than floating with it on. As you can tell, I'm trying to get a handle on the rules and how they might work, so I'm interested if this is how DMs might handle this situation in their games.
Cheers