Taken exactly as written, a Line type spell that starts at the corner of your square and runs exactly north/south along that dividing line between the squares won't actually affect anyone or anything in the squares on either side.
I would expect the borders of a square to be part of that square. Either way, it still hits targets that occupy multiple squares that span squares on opposite ends of the line. And also, why is it odd that it is possible to aim a lightning bolt between your enemies. It's not the smartest thing to do, but certainly possible.
Drowning rules.
Have you ever noticed there's no way to stop drowning?
Common sense dictates you stop drowning when you are no longer immersed.
Of course since you can't take any actions while drowning you'll have to depend on a savior or some good fortune.
If you are unconscious you are still unconscious, if you are dying you are still dying unless someone applies first aid or you manage to stabilize (10% chance each round).
I think there is. You just have to get some place where you can breath. In a single round. When you're at zero hit points. And can't take more than a single, non-strenuous action.
So it's really very simple. Honest.![]()
When you're at zero hitpoints you fall unconscious. I believe that being unconscious prevents any actions.
Actually, it's quite possible to drown after leaving the water if there's still liquid in your lungs. It's called secondary drowning. Example.
This would probably be if drowning brought you into the dying stage and first aid isn't applied.
Here's one.
Did you spot the oddity? Everyone within 90 feet of where it hits is stunned for a round, but its range increment is 30 feet.
And, realistically, most battles take place at closer ranges anyway, so it's a great weapon that you really don't want to use, since you can stun yourself and all your allies every time you use it.![]()
Just make sure you either have immunity to stunning, a good Fortitude save or throw it further than 3 increments (-6 penalty on attack).
Ha! Detail retentiveness strikes again!!Why don't we also include a percentile chance for contracting amoebic meningitis if you partially drown in a stagnant pool? Or copping blood poisoning when you get hit by a zombie?
Nothing prevents a DM from ruling the first, monsters aren't the only thing carrying disease, I read some mention of filth fever being caused by stepping in a rusty nail somewherer. The second would increase a zombie's CR though.
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