Camelot
Adventurer
I had a thought.
Since the dawn of roleplaying games, there have been levels. Many games today try to kill this sacred cow. However, there is one thing that you cannot (and many would say should not) get rid of; while playing, your character gets stronger. What if this were relatively not the case?
At least in D&D, your character at level 1 is a nobody who decided to go adventuring. At level 1, you have a great chance of dying early. If you can survive long enough to gain levels, your chance of death is reduced. Now, what if we reversed this? What if it was really easy to be a 1st level adventurer (or the equivalent in games without levels), but as you leveled up, enemies of your level grew stronger than you faster than you, and your chance of dying increased. What would you think of such a game design? Have you played a game like that?
Since the dawn of roleplaying games, there have been levels. Many games today try to kill this sacred cow. However, there is one thing that you cannot (and many would say should not) get rid of; while playing, your character gets stronger. What if this were relatively not the case?
At least in D&D, your character at level 1 is a nobody who decided to go adventuring. At level 1, you have a great chance of dying early. If you can survive long enough to gain levels, your chance of death is reduced. Now, what if we reversed this? What if it was really easy to be a 1st level adventurer (or the equivalent in games without levels), but as you leveled up, enemies of your level grew stronger than you faster than you, and your chance of dying increased. What would you think of such a game design? Have you played a game like that?