Dannager
First Post
Not really interested in dealing with ridiculous slippery slope fallacies.
That's too bad. Face it: every game in existence curtails player choice. That's what rules are - essentially limitations on what you can or cannot do.
For instance (and just to use one example from one game that pretty much everyone will be familiar with), in 3rd Edition spellcasters are limited to a certain number of spells per day. Once you've exhausted those, you no longer have the choice of casting further spells (unless you've bought expendable items like scrolls or wands, but those too will eventually run out). Does this removal of a single element of player choice mean that the game has removed all elements of player choice? Of course not.
Making the argument that level scaling removes all player choice (or is tantamount to railroading - along with the thoroughly discredited implication that the practice of railroading is somehow a lesser breed of gaming style) is not just resorting to hyperbole, it's also demonstrably false.
So, I'll ask again: Are you sure you don't just find the idea of level scaling unpalatable for reasons largely unrelated to railroading?