Ironically, no. The Defender gets the least percentage benefit from Toughness at level 1, since they have the highest base HP. Your typical non-Warden is gaining less than 20% from Toughness (Wardens even less). Definitely not a must-have there.if you make a 30th level character, then yeah, toughness might not be so great
if you make a 1st level character, it REALLY comes in handy (almost to the point of being a must have for the defender, no?)
Ironically, no. The Defender gets the least percentage benefit from Toughness at level 1, since they have the highest base HP. Your typical non-Warden is gaining less than 20% from Toughness (Wardens even less). Definitely not a must-have there.
Anecdotally, I've seen around 40-50 1st level characters of varying optimization levels in LFR. Less than 10 had Toughness. If you look at play-intended builds on CharOp (that is, builds that are meant to be played from levels 1 through 30), you'll find that almost none of them take Toughness either. There are just too many things to take that are more important--and better at helping you survive to level 2--than Toughness.
Toughness is most valuable for melee strikers and leaders who have strong incentive to allocate most of their stats away from Constitution. And even then, it's not a top pick.
t~
Heh, sorry. I get used to "everyone" being familiar with various terms.ok, I am sooo not meaning this to be combative or argumenative, I am genuinely ignorant to this, but dude, you just typed in a language I don;t speak.
Why does % of increase factor into a 1st level character? at that point, isnt sheer number of HP the real concern?
then you got into flr, and optimizationalism, and ... "play intended builds"
all of which might as well have been in that weird avatar language.
and finally, we have a total of 9 characters in our "group" and 6 of them have toughness, and it has come in handy more than once
Heh, sorry. I get used to "everyone" being familiar with various terms.
The percentages were just used as a metric of comparing Toughness at it's strongest (level 1) to Expertise at the levels where its power level is problematic (Expertise at level 1, while very good, is not ridiculously overpowered).
Anyway, yes, Toughness is good, especially so at level 1. But even when it's at the zenith of its power, there are several other feats that are competitive or superior. That keeps it from being a "must have" in the same way that people mean when they say Expertise is a "must have".
t~
In complete agreement. To go one step further (in case it's not obvious), hitting more often means your opponents die faster and in the period before their defeat will thus deal less damage (and other effects) to you.Hitting doesn't just deplete the opponents' hp--its also necessary to add status effects to enemies, or removes status effects from allies. Hitting triggers healing, allows the attacker to teleport or stop an enemy from teleporting. Hitting allows pushes, pulls, slides.
Hey, if everyone is having fun, then you aren't playing the game "wrong". I suspect that your group has room to improve in terms of tactical acumen, but play experience should solve that. Toughness is definitely good for buying you space to deal with misfortune, whatever the source.wow - I would be scared to have some of you guys sit in at our table, for fear that we are playing WAY wrong.
at first level we were getting pummeled - like veal. When we all leveled up to level 2, the 3 "in front guys" took toughness. They were then surviving, where as the some of the middle and rear ranks were dropping, so now at third level:
warden , barbarian, avenger, rogue, cleric, and fighter all have toughness
the sorcerer, psion, and shaman do not
Ironically, no. The Defender gets the least percentage benefit from Toughness at level 1, since they have the highest base HP. Your typical non-Warden is gaining less than 20% from Toughness (Wardens even less). Definitely not a must-have there.
t~

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.